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David Walters

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Everything posted by David Walters

  1. I hope one day there will be an option to have, using your example, big blue lip polygons and red/green eye polygons all with a constant white (or whatever) wireframe drawn on top. I want it to look like something out of the early 90s like Virtua Fighter so I can work on retro assets in that style.
  2. I wonder - has this been fixed in the latest build? is it on the cards? It would make low-poly vertex colour painting much easier.
  3. Hi Carlosan, yes I am. If it helps I'm running: Windows 10, x64 / DirectX build, v4.5.40
  4. That's exactly what I want! However it doesn't work like this when you import for vertex painting. I think I've found a bug then - I dug a little deeper and it seems that this doesn't work if you import for Vertex Painting. Unless .. is there a reason why?
  5. Hi! Is it possible to show a wireframe overlay of the object you're working on in the paint room? I know there's a wireframe-only mode but I'm looking for one that draws over the top of the existing rendering as a way of showing the outlines of polygons.
  6. Hi, sorry if this is the wrong place for requests. One of the new features in Modo 10 is the ability to mask which channels are affected by vertex painting. R|G|B|A or some combination can be included/excluded from vertex painting actions. Is this a feature available in 3D Coat already and if not, could it be added?
  7. Hey Javis, I tried Firefox and it worked first time for the whole download without problems. Getting my usual 3 Mb/s for the whole download as well. How strange! Thanks for the advice on what to do if it hadn't work, I'll bear that in mind if it crops up again
  8. Thanks for the suggestions alvordr. I'm using Windows 7 x64. However I really don't want to install a program like GetRight! just to make this download work. I'm pretty sure there isn't a throttling issue on my end anyway, I can download GBs from Steam without pause. This is a hosting issue, I'm sure of it.
  9. I've tried many times to update to the latest beta version (or the official release) but the download *always* fails. It gets to some number of Mb (usually < 10 but just now got a record of 129Mb) then the speed drops off to zero and the download stops. This is with Chrome, but I've tried IE11 and that was worse. I'm in the UK, have no trouble downloading anything else. Is there something I can do to fix this? is there a mirror site I can download from? I'm stuck on v4.1.00 x64 !
  10. Yes, exactly - Right next to where it says FlipX and FlipY I'd love to see RotCCW and RotCW buttons.
  11. Maybe it's stretching the meaning of what you made this thread for carlosan, but I made a topic here http://3d-coat.com/forum/index.php?showtopic=15431 to request a quick 45 degree rotation option for material painting.
  12. Hi, I've just modelled a crate in 3D Coat and using the cube map mode for material painting really helped! One thing that I found myself doing a lot was rotating the texture around by 90 degrees. So my simple, humble request: Please add quick 45 degree rotation buttons CW/CCW to the paint with materials popup window. I don't mind clicking twice for the added convenience of quick diagonals, 45 degrees seems like a sensible minimum before you might as well be turning the texture by hand.
  13. I came here to post this Getting this as close to the existing 'per pixel painting' capabilities as possible would be great.
  14. Thank you so much! I wish this program was more intuitive so I could have figured this out myself but I'll take an excellent community as a good 2nd !
  15. Hi, are there plans for painting improvements in V4? I'm personally really hoping for a _per-polygon_ freeze tool mode in order to correctly mask low-poly objects - this is really crucial for me right now. Also a non-tiling display of the texture while material painting would be much easier to work with, take a look at modo for how I'd like to see 3D-COAT handle manipulating textures for painting. I realise sculpting is the current focus of the beta test but please don't neglect painting! David
  16. Thanks! Although I do hope Andrew can add something that's a bit less of a workaround in a future version. Especially as using the hide tool is already a work around for the lack of a per-triangle/polygon freeze tool
  17. Hi, I'm using the hide tool to restrict my painting to certain polygons. This works great but I often want to see the context of what I'm painting. For example: being able to see the leaves of a tree while I'm painting some shadowing on the trunk and branches. I thought it would be a useful extension to this tool to have a way of actually render those hidden polygons on screen somehow but drawn as either: * none (current behaviour) * wireframe * ghosted * a darker shade * normal (but still inactive). Please can you add a sub-menu of "Draw Mode" options to the Hide menu that let me control the rendering of hidden polygons in paint mode. I'm not asking for all of these display modes if that's too much work, but just something other than nothing at all would be helpful. Thanks, David
  18. Excellent, both of those methods will be useful I reckon - thanks guys!
  19. Hello, I've not posted in this forum for years, it's gone all modern and social media-ified ! Anyway, I'd like to know if it's possible to mask painting to within selection of polygons or triangle edges. I know it has the freeze tools but I can only seem to paint on per-texel which sort of defeats the purpose of my masking requirement. Is there's a "per-triangle" freeze mode / tool I can't see? I'm having to use Blender to paint my textures at the moment because handily this type of masking is pretty much the only one provided! (I'm running the latest 3D-Coat beta v3.7-12D) Regards, David
  20. I would also like to request the ability to rotate for the Texture Editor window.
  21. Hi, Daniel Thanks for the link, I'm asking for an option so the same checker (or image if you setup one) shown on the model can also be shown in 2D behind the UV islands in the preview window. Instead of just the solid grey colour. Sorry I wasn't clear!
  22. Hi, I'd like to request the addition of a simple padlock icon to prevent painting from occurring on layers. I want to protect certain layers from accidental brush strokes while I blend some extra details in a new layer above it. If you try and paint onto a locked layer then a popup like the one when you paint on an invisible layer would be perfect. EDIT: This would also be especially handy to protect Layer 0. Thanks! David
  23. Hi, would it be possible to add a display of a background image or checker to the preview panel in the UV room? Coming from Blender I'm missing this feature. I think it could be added to 3DCoat's UI in a clean way with just a tick box next to the drop-down - something like "Show in Preview" or "Preview Texture" This feature would make it a lot easier to identify which island corresponded to a certain piece of my model. Also if I'm manually tweaking UVs to match an existing texture this would let me line up to key points on the image. Thanks in advance! Regards, David
  24. Yes please this is the #1 annoying thing for me. Painting with small textures is very difficult. It's been asked for many times, it's a shame such a seemingly simple feature has never been addressed in all this time
  25. Hi, I am currently needing to do some "single pixel at a time" painting of decals onto a model and I'm finding it very hard to do from within 3D Coat using any of the default brush tools. Is there an equivalent to the pencil tool in Photoshop that I'm missing on some brush configuration settings screen somewhere? or, if not can we have a true pencil tool please as an option in the left hand icon list? I want to be able to click once at radius 1.0 and always paint a single pixel of exactly the brush colour * transparency. This would work very nicely when combined with turning off the 'linear texture filtering' box and also save me a lot of disruption with switching back and forth to Photoshop!
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