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Taros

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Everything posted by Taros

  1. The current version has overall shortcut problems. My manually set shortcuts don't work always. 3DC doesn't activate my custom shortcuts after a time period.
  2. Bug found in version 4.8.25 Sculpt area: "Deleting multiple layers - Bug" How to reproduce: 1. VoxTree: Mark multiple layers (three or more). 2. Click on the trashcan icon in the bottom menu of the vox tree. -> The first selected layer will be deleted only. -> What should happen: All selected layers should be deleted. If you are using the RMB menu instead all works and the selected layers will be deleted completely. Please fix this. Thank you.
  3. Is there a reason why in the current version the "Merge Visible" function is much slower? Tried to merge some layers to a 32x voxel layer. No chance. Waited some minutes and closed the windows task then. In v4.8.20 same scene were managed in some seconds. By the way: Thank you for fixing the Preset saving bug I mentioned some days before but there is still a small issue there: I have to click twice to get the right background stencil (camera projection texture) size. This problem existed already before.
  4. Thank you Carlos. You are right. The bug is fixed in v4.8.23. At the moment I'm not using the beta for my projects anymore because of instability.
  5. "Delete Child layer bug" Can someone conform this bug please? Found in v4.8.20. Reproduce steps: 1. Start with a scene in voxel room. 2. Create a layer with a voxel object (layer A). 3. Create a empty voxel layer (Layer B). 4. Make the voxel layer (Layer A ) be the CHILD of the empty voxel layer B object. Layer B (empty layer) Layer A (object layer) 5. Delete Layer A (voxel object). 6. Press UNDO. -> No undo possible, object layer A is forever gone...
  6. Hi Javis. Basically your idea to store the camera position is very important. Especially when working with texture projections. It's the only way to store the size and position. So I need it too. But I have found how to reproduce the ugly bug. I've reproduced it on a different pc of a friend. How to reproduce the tool camera store bug in v.4.8.20 (Master) and all later versions: 1. Choose the extrude tool e.g. Move the camera to change the position. Store the tool in the Presets tab. Use the "What to store->Store Camera" option, before storing the preset. 2. Now switch to a different tool. "Smooth" e.g. Change the camera here. 3. Switch back to Extrude, by clicking on the left main menu. -> Voila the camera change eo the "preset" position. WHY?! I've not clicked the preset, I clicked the main tool on the left. 4. Ok. Move the camera now and click on the smooth tool. -> Bam! Camera changes again. To the last smooth camera position... -> Bug So why this happen? Here is the reason and have to be solved very soon: As soon as you activate the preset option "Store camera" 3DCoat begins to save the camera for all tools you switch between from now. Even if you don't click on a preset it will load the last used camera positions. This makes an artist crazy. If you want to solve it temporarly you have two ways currently: 1. Don't use presets by using camera storing mode. 2. Update the preset by disabling the Store camera mode. Then 3D-Coat will update the tools click by click to the new mode. So. Actually it's still a bug, because storing the camera position is an important feature. Andrew, please fix it. Best wishes Chris
  7. Can someone tell me how to switch off storing camera position when switching brushes? 3D-Coat stores the camera position individually per brush tool. I don't know who had this idea, but it makes me crazy. How to switch this function off? It's unfortunately on by default. Someone has an idea? Haven't found the option to switch it off. EDIT: It's a bug. I solved it by resetting the complete user data folder ( I renamed the old one and 3DC created a new clean user data folder). Not nice... EDIT: Bug not solved. It's still there and I have a solution. See my post below Javis post. Best wishes Chri
  8. Hi. Falls Du meine Serie noch nicht kennst, schau mal hier rein. Teil 7 könnte Dir evtl. auch helfen.
  9. I close this thread now. All is said and the "discussion" is moving slowly into the wrong direction. People started again to compare one great software with another great software. This is not professional. Nobody is forced to use 3D-Coat nor zBrush or whatever else. And if you are a real pro you will always use the tool you need to solve your work in a fast way. In my opinion a professional user can like one special software more than another but don't place other tools into a negative light. But this is happening here very often. So well. Thank you all for your answers and opinions. Chris
  10. I can't confirm your bug in the pro version. I haven't tested it in the amateur edition. I've tested it with v.4.8.20 and the default sphere model, that is delivered with 3D-Coat in paint room. The ENTER key works like expected with the Spline Text Tool. The same result for Transform/Copy Tool. All is fine here, too. What system are you using? Wat is your hardware configuration? Especiylly the graphics card.
  11. Visibility could be a solution. But it's a bit confusing for the common users if you have to hide the paint objects and show the voxels to use them for baking a curvature map in the paint room. Sounds not logic: Why should be someting baked on an invisible model? It must be a global solution that work for all baking methods. Better and more usable would be to set options in the tool that need them. In this case the curvature window e.g. Then it's there, where it's needed. Much easier to explain to users. At this point it would be good to have just one menu option in the retopo room: "Bake maps". An single assistant window would appear then and the user could just set what have to be baked and which options control the baking. But it's not time for ideas. About Andrew: No problem. I have time. More important is to mention the issues. We have no influence to the development shedule anyway.
  12. I think the same. But it's tricky. The user must decide then what have to be used for baking. Normal maps, voxels or both...
  13. 0002374: Voxel objects are disturbing Curvature map calculation strongly http://3dcoat.com/mantis/view.php?id=2374
  14. 0002373: Minimise window after curvature bake crash 3D-Coat http://3dcoat.com/mantis/view.php?id=2373
  15. 0002372: Advanced mode for texture projections control does not work correctly http://3dcoat.com/mantis/view.php?id=2372
  16. 0002371: Recent "primary light intensity" settings will not be saved http://3dcoat.com/mantis/view.php?id=2371
  17. Is there a detailed documentation for the upcoming "MakeJoints" tool in the Retopo Room with examples for the need of it? There is a technical descrition here, but I don't understand the origin need for this tool? Or better: "What is it good for?!"
  18. Thank you for your answer. In your version you press CTRL-Z once and the strip is removed directly? I have to press Undo several times before something happen. I think even if a tool is in beta stage, it should be important to collect problems in a system like mantis to find and solve them later, right?
  19. Thank you Don for explaining the functionality. Are you so kind and post your comments in the future into the related mantis issue for better documentation? Your explaining will be lost in the forums which I'm shure. And I can close the issue in mantis. So back to the topic. I have watched the video you posted very carefully. I have really thought very long about for which "situation" this way of using the tools could be good for. But hey. There are several more already existing ways in 3D-Coat to solve such a situation. I understand some people would like to have a way to split multiple edges and keep them as ngons. But why not create an automatic way to connect edges directly, or have a checkbox in the split edges tool to switch an automatic connection? I guess we see here another situation where a programmer was left alone with an idea and never talked to an experienced 3D-Artist to develop a well proofed concept before starting to code a routine. And we have a lot of good artists here who like to help. Well, it is very important to have a clever workflow and not just a function collection. Why expand the tools area with more single functions when there is actually no need for? At this point: Is there any need for mantis? I've posted my issues into mantis to give all people a hint to use the system more. But if there is no use for a bugtracker anymore, then ok. But it would be a bad decision to quit mantis in my opinion. But whatever. I will continue to post my problems in this way in the future. Best wishes Chris
  20. 0002370: QuadStripTool does not support Undo right http://3dcoat.com/mantis/view.php?id=2370
  21. 0002369: Connect tool in retopo room does not work http://3dcoat.com/mantis/view.php?id=2369
  22. 0002367: Paint mode "More on Top" buggy in all lasso modes http://3dcoat.com/mantis/view.php?id=2367
  23. Thank you for taking your time to drop some lines, Andrew. I really appreciate this. Don't stop your current tasks. You are the one who knows the best what is important and what not. But if you see a way to take a creative break from the daily work then do it. It's already important you use 3DC in your sparetime. I know, you have a regular life and there are kids, the family and a wife who needs time too. And about your question: Yes, I mean different workflows. I am using 3D Coat for a wide range of different challenges. Following some example workflows I use and where I have problems (Actually I have issues in 3D Coat the most time and in many areas, but whatever...) Here are a few ideas for workflow tests to be focused on, I am shure there are more. Actually the list represents nearly all features... Andrew, you don't need to do it yourself but it could be a way for your inhouse testers (I hope you have someone?!). 1. The sculpting-retopo workflow In this workflow I get bugs while sculpting, like voxel artefacs, or V<->S mode conversion bugs. Several undo functions for tools are not completely implemented e.g. Organising UVs in Retopo room produce stretched polys sometimes. Unwrapping creates strange results with bended islands. What to do: Sculpt in voxels AND surface mode with subobjects. Create layer copies. Use boolean functions, do it with invisible layers... Group objects not just for organising - WORK with groups! Retopo the sculpted results manually. See how the retopo room works. Create auto UVs in the retopo room. 2. The painting workflow Painting in 3D-Coat is something I do a lot because there are not many good tools and 3D-Coat is the most underrated 3D-painting app in the market in my opinion. The most people are talking about unwrapping or voxels regarding 3D-Coat. Even if the painting part of 3DC got no real improvements within the last years, it is one of the strongest you can get. "Trendy" tools like Mari or Substance Painter have not the usability and functionality like 3D-Coat in many areas. But I am neutral. The mentioned apps are getting better and have already some very nice features I miss in 3D-Coat too. So I like the others and because of working professional I combine my work if possible. But to be honest: I would like to stay in one app... What to do: Import a "regular" third party app model (OBJ e.g.). Use an object from blender or your preferred 3D app, like 3dMax or Maya. Try to use a complex model that came with several material IDs, own UVs, multiple UVsets or subobjects. Don't work with realtime models only, try to use render models that are far bigger than 100k polys and more. Bake textures. Organise and work with PBRs. Its a mess in 3D-Coat. The PBR instancing system in 3D-Coat is something really hard to understand for an artist. Did you never asked an artist to help you develop it? (Seriuosly, before developing something new, use inofficial ways and contact professional artists to make collaborations before open your ideas to the community.) Paint, paint paint! Use the painting tools. (The most still have some really hard workflow issues in combination with projections e.g.) Try to create presets. Presets are something of the most underrated features, especially by beginners and inexperienced users. Work with big brushes etc. Conclusion I better stop here. You see I could write an endless list of things or workflow combinations just I use myself very often. So it's important to look for a different solution: I think it would be a big help if Pilgway would think about the idea to create a small group of active 3D-Coat professionals, who support 3D Coat independent of the official forum users. You could ask other popular professional artists too. Offer them 3D-Coat for free to support you and make the tool better. Call it a "special task force" that works "quite" in the background if you like. This could result in payed services, because not everyone do services completely for free, but why not to think about payed professionals who really help? The organisation of this people should be managed by one Admin at Pilgway and a system like mantis or what you prefer. And the most important: The group size should not be bigger than 3 - 5 users. That is completely enough. A few professionals are better than an army of fanboys who suck your energy... (Before I will be sentenced: I am a "professional" 3D-Coat fanboy since years!) It's not important to offer an intensive support, it's more important to be effective. Better post one important issue once a month than commenting other user posts three times a day. Maybe this is an idea before v5 release? Ok I have to work now too... Best wishes Chris
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