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John

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  1. Right ho, I'll have a look when I get home from work. John
  2. Sadly I am at work now, so don't have access to the model. The UV Set is just an auto generated map made in 3D Coat, everything is nice and flat, even if it is fragmented into a lot of islands. The map is also packed fairtly well, the part top part I've painted on is a single island, taking up aproximately 1/4 of the map. So 1024x1024 of the total 4096x4096 map. I am working in the latest release of 3D Coat 3.3, using the 64bit CUDA edition. I tried your suggestion of upping the resolution in MicroVertex mode, which did improve things. However I simply can't get my head around the way 3DC transfers textures onto the model. John
  3. That one is in Per Pixel, but I have tried Microvertex as well, seems they both return similar results. John
  4. Hi People Hope you can help, I am probably doing something daft but I have to ask anyway When painting onto a poly mesh using a material which I have imported from a high res image, the results look ok from a distance, but zooming in a bit soon shows up pixelation. How do I get the texture to transfer at a higher res, to improve the detail close up. The UV map is 4096x4096 John.
  5. Panic Over, just had to delete my profile files , a shame but not the end of the world. John
  6. Help me please I was using it earlier, attempting to uvmap an object and got a crash. Since then I have not been able to run 3d coat at all, despite a reinstall and reboot. Errors with tool : StdPen .PDB file missed of stack failed Anyone got any ideas? John
  7. I created the vox model, retopologised it, uvmapped it. That gave me a pretty flat mesh, shich when I painted in the per pixel rool I added some depth with a leather texture I had created. Exporting the model from the file menu exports me a Bump map, but it seems to have a mid level grey as Zero, I need it to be black. I did wonder whether useing the displacement options would prodice me a map I could use as a Bump, but I'm not sure, I will experiment John.
  8. Hi All Anyone know if I can get a bump map out of 3DCoat with Black as the Zero Value? Cheers John
  9. I'm running a free session on Voxel modelling this Saturday, you can find details here http://3dhobbymag.com/component/seminar/?task=3&cid=3&sem_midx=0&sem_jidx=0 Hope to see you there John.
  10. No problem mate, I will be doing other courses, even if I dont repeat this one John
  11. you dont need much, the desktop sharing is through a browser so it might ask you to install a control or something. Though it did not do that on my machine. Voice is done through Team Speak 3, which is free and easy to use. We tried some other apps but they were complicated and unpredictable. The guys over and 3d hobby are very helpful, and I'm always about at this time of night to help out. We are on team speak at the moment so you can get it installed and test it out in advance if you like. John.
  12. you really dont need a uvmap for the ptex room? well you learn something new every day
  13. The Per Pixel and Microvertex painting options are quite similar as far as I can tell. Except with the microvertex it subdivides the mesh to give better results in bump, displacement and normal maps. As far as I am aware a UVMap is required for both rooms, so you may have to venture into that. When you are in either room have a look at the UV Texture editor (on the View menu) if you click teh wireframe option you will get a good idea of what it looks like. Ny suggestion would be to use the uvmapping tools in the UV Room to add a number of seams to your model (seperate it into a number of parts). When you define a region it will seperate itself into an island and give it a unique colour. Your mesh is covered in different colours at the moment meaning you probably have alot of very small islands. When its split into 4 or 5 islands click the unwrap button. This will arrange all the parts of your map into a nice map. On the UV Islands you will see a number of red and blue regions, you definately don't want the red ones (not sure about the very blue ones). Experiment with the mapping options (relax is a favourite of mine) to minimise the reds. The stronger the colour the worse the distortion. You can add more seams and islands if you want but the general idea is to have as few seams as possible. Though judging by the mesh you might need a few more than normal to get the map flat. Let me know if you have trouble John
  14. Hi Before I start, thats one sweet model man really cool. The polycount doesnt look tooo huge but you do have a very multi coloured mesh, which kind of makes me think your UV Map might need sorting out. I think your model might be too complex for the auto mapping feature. Besides that have you tried exporting the retopo mesh to an obj file, then importing it into the paint room? I realise that you should be able to do both at the same time while in 3D Coat but you might be having memory issues. When yuo are doing the export to the paint room you have (I think) a pretty high res voxel sculpt, the retopo mesh and then you will be adding to that another copy of that mesh for the paint room. I would export the mesh to an obj file, close 3D Coat, start it up again with a new document and use the file, import options to import your obj file to the paint room. I hope that helps, let me know how you get on. John.
  15. Hi Guys I'm running a beginners course on 3D Coat this weekend. In it I'll go through creating a Voxel model, adding a mesh through the retopology tools, creating a UVMap and finally painting a simple texture. It's aimed at people starting out with 3D Coat, to give an overview of the main tools I use and a look at the workflow I use. More importantly this session is free, though there is a 5 person limit on the class. If it becomes oversubscribed I will run it again (probably the week after). If you are interested, the Class is being held as http://www.3dhobbymag.com, who are kindly letting me use their facilities. If you would like to book a place look down the right hand side to find the events calander, click on the button on the 10th and book a place. Hope to see you there. John
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