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splinewalker

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  1. hi, thanks for your infos and suggestions! I have to give that a try. It is a while ago i did painting in 3dc so I'll need to have a look to how exactly apply the depth limit when selecting the freeze area. I guess for now my only chance is to export the subdivided mesh to an external application and somehow setup a shader/draft angle analysis and bake it to the UVs, and getting that as a mask back into 3dc. For this job I just did it by the eye now. fair enough. but i think it would be generally an interesting option to have
  2. i am painting a terrain, and i wonder if it is possible to make a color fade by draft angle of the mesh. eg. that green fades after 45 and white/grey tones come between 45-90. so that more horizontal planes are green and steep areas stone-like. cheers, daniel
  3. Hi evryone! Not quite getting the cloth out of 3dc as i'd like to, maybe you can give me a hint what i am doing wrong: I try to make a cloth drape from an imported .obj I do have UVs on the imported object that i would like to keep, but I don't see how to retain them, as they are always missing when I export the finished cloth from retopo as .obj I also tried to import to retopo first, (here i can see the original uvs) and them "pick from retopo" which works, but again after the simulation uvs seem lost. is there any possibility to retain the original UV for cloth objects? thanks, daniel
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