Search the Community
Showing results for tags '2021'.
-
I haven't used 3D Coat in years. I'm coming back to it, but on version 2021, so I'm missing how to export a model with textures to FBX. I can see that I can export from the Paint Room and there is a Texture Baking Tool, but there appear to be multitudes of places to export various things in different rooms and I miss the old menu where you decide the resolution, file type, etc. Maybe I just need to take more time with it, but when I use the Texture Baking Tool and export, there are no files generated. I did see how this is supposed to be done in the manual (https://3dcoat.com/dokuwiki/doku.php?id=import_export:exporting_from_the_paint_workspace), but when I click Export Objects and Textures from the Paint Room simply has me choose a file type and name. There is no dialogue, as shown in the manual. Getting the textures exported is where I'm mainly stuck, but I can find nothing on how to export in version 2021.
-
3DCOAT | ERROR MESSAGE | UPON STARTUP 3DCoatGL64.exe - Bad Image —————————————————————————————— Ⓧ C:\WINDOWS\SYSTEM32\OpenCL.dll is either not designed to run on Windows or it contains an error. Try installing the program again using the original installation media or contact your system administrator or the software vendor for support. Error status 0xc00012f. —————————————————————————————— OPERATING SYSTEM(S) SPECIFICATIONS Computer: Apple iMac 27-inch - Late 2012 Operating System: Mac OS X Catalina 10.15.7 Processor: Intel ® Core™ i7-3770 CPU @ 3.40 GHz 3.39 GHz Operating System: Microsoft Windows 10 Professional Version 20H2 - x64-based System Running within: Parallels Desktop® Pro Edition For Mac - Version 16.1.3 (a virtual machine) —————————————————————————————— VIRTUAL MACHINE SPECIFICATIONS Edition: Microsoft Windows 10 Professional System Type: 64-bit operating system - x64-based processor Version: 20H2 Installed on: 07/03/2020 OS Build: 19042.867 Experience: Windows Feature Experience Pack 120.2212.551.0