EDIT: Misprint, its 20,480px x 20,480px TIFF RGB @ 300 DPI.
Not 20,480kb !!! Sheesh!
I make print designs for sublimation fabric printing and use large files - however, 3dCoat is unique in that it presents a limit on the file size I can load into the Smart Materials Editor - beginning with the COLOR texture map - if it is TOO large.
Out of Memory with Win7 Prof 64byte, 32DDR3, GTX GeForce 1080ti, 500gb Seagate, loading any image file larger than 10,240px x 10,240px TIFF RGB @ 300 DPI.
See illustrated specs & interface. Everything is updated and other than opening large files (1g sized files) everything is smooth, below the above mentioned file size.
These files open in Blender and other programs (I.e., Adobe CS4 Fireworks & PhotoShop etc!) without a hitch! Just not 3dCoat!
SUGGESTION: Why not have a setting in USER PREFERENCES to adjust the virtual memory allocation?
NOTE: Here's a 50 USD tip for designers~!
Happy to announce no import duty on clothing imported into the USA as long as its registered TradeMark in China! Phew! China just cut the trademark fees 50%!
It's weekend, so not pressed (I'm in China, so holidays for a few days - )... got a few days off!
Cheers & thank you!