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  1. Hello guys, I have used 3D-coat for a year now, but haven't actually tried out a lot of stuff. Mainly i have only revolve around the voxel room. I have recently downloaded and tried Blender, and it was amazing to me. But I wasn't going to give up 3D-coat, and looked for ways to link them. For the first few times, I have just imported the object straight from Voxel room, (usually 1 500 000 poly or above), and it is terrible to work with in Blender. I found out that i should autopo the model before hand, which i tried, but though the model turn out fine in the paint room, after exporting into Blender it was horrible. I tried UV mapping the model myself, but it didn't change a thing. What am I doing wrong? Really appreciate some help... T_T Model in the paint room which looks fine I only got the default and i didnt save the UV map i did, cuz it made no difference Model in Blender with the deformed mesh circled
  2. Hi. I am selling my 3D-Coat 3.7 Pro Windows license. It is the full commercial license. I have received authorization for license transfer from Andrew. I am selling it for $215.00, which will allow you to upgrade to V4 for less than retail. I accept Paypal from confirmed addresses only. Thanks for looking.
  3. Why does 3D-Coat and Zbrush get to point where it won't let me expand or add more clay to my sculpts What should be done in this situation? Do i need to add more Ram to my PC? I currently use a Core i7 with 8gigs of Ram. The PC has a Nividia Geforce video card with Cuda ability. Thanks Robert
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