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  1. Hello all, I downloaded the demo a few days ago, which I'm loving so far and one of the things I was hoping 3dc could do is 3d tiling textures. I asked about it in this thread but it's a little quiet over there in the suggestions area so sorry for the double up. Anyway Andrew was kind enough to share this scene which is set up for tiling. I'm very new to 3dCoat so I'm not sure of the work flow for this particular procedure. This is what I have so far for a test. I've placed down some rocks in the Voxel room (on the same layer as the middle plane) Painted them in the Paint Room. (had to tick 'show beta tools' in preferences to be able to paint on the voxels) This is what it looks like in the Retopo room. Back in the paint room I go to 'textures/texture baking tool' and bake out the diffuse and normal maps but they look like this. with a scan depth of ( in 300 - out 1000) I get this result below I've tried lost of different scan depths but the results are similar. I'm doing something completely wrong but I'm not sure what. Also is it possible to get an AO map as well? thanks for any help
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