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Found 61 results

  1. From the album: Harley Quinn

    Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://youtu.be/0mpgj-4IbjY I made sculpting in Zbrush Rendering in Marmoset Toolbag 2 Texturing in Quixel Suite Cloth simulation in Marvelous Desinger Retopology in 3D Coat Her polycount is 28 230 tris You can buy this character on CGTrader - https://www.cgtrader.com/3d-models/character-people/woman/suicide-squad-harley-quinn-fan-artgame-character Marmoset Viewer and all HQ images here - https://www.artstation.com/artwork/v4QBa - https://www.artstation.com/artwork/v4QBa Hope you liked it =) Enjoy and happy viewing! Best regards, Andrew Krivulya aka Artofcharly

    © artofcharly

  2. From the album: Harley Quinn

    Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://youtu.be/0mpgj-4IbjY I made sculpting in Zbrush Rendering in Marmoset Toolbag 2 Texturing in Quixel Suite Cloth simulation in Marvelous Desinger Retopology in 3D Coat Her polycount is 28 230 tris You can buy this character on CGTrader - https://www.cgtrader.com/3d-models/character-people/woman/suicide-squad-harley-quinn-fan-artgame-character Marmoset Viewer and all HQ images here - https://www.artstation.com/artwork/v4QBa - https://www.artstation.com/artwork/v4QBa Hope you liked it =) Enjoy and happy viewing! Best regards, Andrew Krivulya aka Artofcharly

    © artofcharly

  3. From the album: Harley Quinn

    Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://youtu.be/0mpgj-4IbjY I made sculpting in Zbrush Rendering in Marmoset Toolbag 2 Texturing in Quixel Suite Cloth simulation in Marvelous Desinger Retopology in 3D Coat Her polycount is 28 230 tris You can buy this character on CGTrader - https://www.cgtrader.com/3d-models/character-people/woman/suicide-squad-harley-quinn-fan-artgame-character Marmoset Viewer and all HQ images here - https://www.artstation.com/artwork/v4QBa - https://www.artstation.com/artwork/v4QBa Hope you liked it =) Enjoy and happy viewing! Best regards, Andrew Krivulya aka Artofcharly

    © artofcharly

  4. From the album: Harley Quinn

    Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://youtu.be/0mpgj-4IbjY I made sculpting in Zbrush Rendering in Marmoset Toolbag 2 Texturing in Quixel Suite Cloth simulation in Marvelous Desinger Retopology in 3D Coat Her polycount is 28 230 tris You can buy this character on CGTrader - https://www.cgtrader.com/3d-models/character-people/woman/suicide-squad-harley-quinn-fan-artgame-character Marmoset Viewer and all HQ images here - https://www.artstation.com/artwork/v4QBa - https://www.artstation.com/artwork/v4QBa Hope you liked it =) Enjoy and happy viewing! Best regards, Andrew Krivulya aka Artofcharly

    © artofcharly

  5. From the album: Harley Quinn

    Hello everyone! I want to show you my new personal project - fan-art for character Harley Quinn from Suicide Squad cinema. After watched trailer of this film I'm very impressed and want to create this character. So you can see she in this trailer =) https://youtu.be/0mpgj-4IbjY I made sculpting in Zbrush Rendering in Marmoset Toolbag 2 Texturing in Quixel Suite Cloth simulation in Marvelous Desinger Retopology in 3D Coat Her polycount is 28 230 tris You can buy this character on CGTrader - https://www.cgtrader.com/3d-models/character-people/woman/suicide-squad-harley-quinn-fan-artgame-character Marmoset Viewer and all HQ images here - https://www.artstation.com/artwork/v4QBa - https://www.artstation.com/artwork/v4QBa Hope you liked it =) Enjoy and happy viewing! Best regards, Andrew Krivulya aka Artofcharly

    © artofcharly

  6. dimitribastos

    Red Skull

    From the album: FanArt

    After reading Red Skull: Incarnate I decided to create a illustration. 3D Coat + Modo. Hope you liked it!
  7. macalabs

    organic sketch 01 comp

    From the album: Macalabs Sketch Dump

    Just me messing around in 3dcoat, playing with some cheesy lighting setup and learning a lot in the process:P
  8. pnog

    Pugnacious Girl

    From the album: Character Sketches

  9. pnog

    Pugnacious Girl

    From the album: Character Sketches

  10. pnog

    Pugnacious Girl

    From the album: Character Sketches

  11. pnog

    Pugnacious Girl

    From the album: Character Sketches

  12. pnog

    Pugnacious Girl

    From the album: Character Sketches

  13. MorganNilsson

    Steampunk-esque Character

    Hello! I just began using 3D Coat and felt it could be a good idea to post some of my wips on the forums. I am accustomed to Zbrush ways of doing things with multiple subdivision levels and etc, but I recently bought 3D coat because the pricing was just too good to miss for what you get. Hopefully with this thread I can get more comfortable with a workflow that suits 3D Coats strengths. This is the character I am working on currently for a game concept I have created. It is probably not going to end up in the actual game, but I found it to be a good way to learn and practice with 3D Coat. Overall there are a few things I am uncertain about, for example. What is the deal with not being able to remove paint layer 0 in painting, and are there ways to reset it to default other than just exporting the sculpt and then reimport it into a new project? Also, what kind of workflow is common when sculpting in 3D Coat start to finish? I sort of miss being able to step down in subdivisions to do large structural changes without destroying details I have done on the higher subdivisions. I also stream most of my sculpting/3d related sessions on Sywork, so please do take a peek if you are feeling bored or just want to laugh at how horrible I am! https://sywork.tv/channel/name/morgannilsson Happy sculpting! Best regards //Morgan
  14. dimitribastos

    Cold Shadow Fan Art

    From the album: FanArt

    First render for an upcoming project. Hope to show more very soon. Hope you like!
  15. syunikiso

    Lucas' Sketchbook

    Hi guys! It's been few months since I bought my license of 3D Coat on steam, and I spent these just messing around, reading articles and watching some videos. But now I started to do some tests myself and I'll be posting here. I'm currently studying at CGMA Character Arts Program (I dream to one day land a job in the field) and they don't use 3D Coat there, but I"m trying to replicate what I can in 3D Coat too (is good because I do more stuff and at the same time I adapt my workflows since I bought 3D Coat to use for my commercial work). I don't have time to do that always but I'll try my best. In any case I also do some personal studies in the software too. I must say that when I tested the previous version (it was the version 3.7 I guess, I don't remember exactly) it felt almost like a nightmare to sculpt in; however, this new version is AMAZING. I want to always scupt more stuff sometimes just because of the software xD Ok, so let's get started: I did this head after buying Grassetti's Gumroad Videos (pure awesomeness). I didn't started the anatomy classes in the program but knowledge is never too much, so I'm doodling and studying whenever I can. And I also did some fullbody characters (2 to be exactly). They were assignments of a current workshop of the program, however I had to use other software to do them. However, I noticed that I have huge problems in finding the leg sillhouette, so I started "investigating" this particular weakness and did these: This first one was a "blocky" kind of leg, based on references of George Bridgman drawings. And this one was made using several photos for reference: I'll be posting more stuff soon (I hope). I'll be really grateful for any tips and critiques on my work, they will surely help me in my journey. THanks!
  16. ebitz

    BoxHead

    Initial stages of new character floating around in my head for a while now.
  17. Hi, I've been using 3D Coat for some time now and I am going to be using it on a bunch of upcoming projects so I figured I'd share my creations here with you guys as I go along. First off I'm working on a kind of generic soldier model, see below - comments & crits welcomed!!
  18. dimitribastos

    civilwarkids ironman

    From the album: FanArt

    Second illustration for Civil War Kids series. Team Iron Man Hope you like it!
  19. Taros

    Windrunner

    From the album: Artworks

    This character is a fantasy character I designed for myself. I called him Windrunner. It was an early sculpting I used for testing some 3D-Coat tools and workflows and for personal horse anatomy training.

    © Christoph Werner

  20. germaincg

    Germain's Sketchbook

    Hi all, these are my first w.i.p.s made in 3D Coat. I will I began from Silo bust , and the other from a sphere. I hope you like them. Best Regards!
  21. Hey Everyone, I've been slogging away for the last four weeks making a character for the monthly character challenge over at Polycount. I sculpted her body and clothing in 3D-Coat but only just realised today that I haven't posted anything here. So, mega dump First up I did a model sheet in Inkscape based on the provided reference (the one on the left): Then I sculpted her body using this (took about 5 hrs):
  22. Dryulya CG faun

    [Adult] Dryulya CG fayn WIP

    Hello. I discovered 3d-Coat 16 days ago. I tried several software when doing retopology character. But when I started to do retopology in 3d-Coat I thought that this is where the developers really been working hard. Retopologiyu in 3d-Coat is a true delight. Now I am studying other features of 3d-Coat. I must say that the learning process is incredibly easy. This is my character for which I did retopology in 3d-Coat. I want to make my mesh as accurately as possible describes the shape of the body, with a minimum number of polygons. 10014 points of base mesh. WIP
  23. oscar_mello

    lucyrenderf

    From the album: characters

  24. oscar_mello

    lucytest1

    From the album: characters

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