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  1. This is a fairly detailed tutorial that follows step by step the retopology techniques I use to produce a baked low poly garment. The garment was created using 3D Coat's cloth tool so if you would like to see a tutorial that covers how to make similar items of clothing, just let me know and I'll set one up. I use blender for it's powerful modifier to achieve a task that would normally take a VERY long time without it. The results could have been cleaned up a lot more and several extra extrusion steps / subdivides put in place to ensure that it was a more usable finished result, however I believe that the finished product would work well for most games. Well, I hope you all enjoy this tutorial, I wasn't able to locate any other tutorials that cover this workflow I demonstrate and thought it's something the community could really benefit from. Thanks, Jax n.b. The video will be live in 6 Hours Time as it runs for 50 Minutes and covers all the steps from start of retopology right through to a finished baked version of the pants.
  2. stretch65

    Retopology

    Hi, I'm very new to 3D Coat and beginning to work through some tutorials. One of the features which attracted me to 3DC was the retopologizing. However, I was wondering how or if it can handle open meshes like pieces of clothing? Also, is it possible to sculpt open meshes - for example, put some wrinkles in a piece of cloth? Thanks.
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