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Showing results for tags 'Game art'.
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I'm new to 3D modelling, so please bare with me if this is a dumb question. I have a model textured using smart materials in 3D Coat Textura, but I don't know how to export the material as the normal/specular/diffuse textures that Fallout 4 requires. Is that something that's even possible, or do I have to convert the material into another format or something like that? Following a tutorial on YT but that video uses Substance Painter instead, so I'm kind of stumped. Any help would be much appreciated! EDIT: Solved, I had to set up my export preset specifically the specular output
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From the album: "Elvis" War Boys Car/Mad Max
Finished modeling portion of "Elvis"© Javis Jones 2016
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From the album: "Elvis" War Boys Car/Mad Max
Finished modeling portion of "Elvis"© Javis Jones 2016
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From the album: The Duke Mk 10 Hand Cannon
Modeled in Modo. Textured in 3D-Coat. Rendered in Marmoset Toolbag 2. -
I'm working on a project that I will need an artist working on texturing/detailing characters and environments to export in Unity for VR. Some modeling might be needed on occasion. Experience with PBR materials would be awesome, but ability to hand paint details is much more desirable. Please pm me with samples of your work if you are interested. Work might be continuous for a couple of months at least. Thanks!
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Hey guys, I'm working on a series of character for an indy game. I thought I might post some of the work I'm doing up here so you good folks could offer me some insight, suggestions, ideas, any of those would be much appreciated. Also, since I did the concepts and am creating the 3D models, I can edit anything. Lets get to it. There will be six in the end, I still have to create two more. -- Concepts -- -- 3D Model WIP -- -Covert-ops Advisor -Production Advisor More to come, thanks!