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Found 50 results

  1. Aniow

    Pistol

    From the album: Pistol

    Texturing and UV-mapping. The first experience of texturing weapons. Rendered in Unity 5 with PBR (Standard PBS). Pistol with a unique design. The model contains a very small number of polygons (Low-Poly). Polygons: 1,583 Vertices: 1,406

    © Grebenshchikov Andrey (Aniow)

  2. netgoblin

    Rifle

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  3. netgoblin

    Blunderbuss

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  4. netgoblin

    Revolver

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  5. netgoblin

    P90

    From the album: netgoblin 3D

    Highpoly and lowpoly modelling, UV-unwrapping and normals baking - 3dsmax, texturing + details - 3D Coat.

    © netgoblin (c)

  6. Texturieren einer Waffe in 3D Coat und Substance Painter Hier zeige ich euch wie man ein Modell vorbereitet um es später im Substance Painter fertig zu texturieren. Viel Spaß beim anschauen. Gruß Malo
  7. Malo

    Sci-fi Gun

    From the album: Malo

    A new Sci-Fi Gun. 3D Coat - Sculpting, Retopo, UVs Substance Designer - Painting.

    © Malo

  8. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  9. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  10. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  11. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  12. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  13. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  14. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  15. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  16. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  17. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  18. From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  19. Devmod

    Gop

    From the album: KRISS Super Vector Russian Mafia

    SubD modelling:3ds max Texturing: 3D-Coat 4.5 Rendering: Marmoset Fullsize: http://www.devmod.net/#!kriss/csoh

    © devmod.net

  20. Malo

    Sci Fi Gun 03

    From the album: Malo

    Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun

    © Malo

  21. Malo

    Sci Fi Gun 03

    From the album: Malo

    Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun

    © Malo

  22. Malo

    Sci Fi Gun 03

    From the album: Malo

    Out of Contest Final Image for the 3D Coat Challenge - Insanely Powerful HandGun

    © Malo

  23. FreezeFrame

    Tranquilizer Gun

    A simple Tranquilizer Gun for first hard surface in 3D Coat. Basically almost done. Still needs a couple small parts. One more night it will be ready for retopo. I have to go over every part and check that it's centered along the axis. I had a real issue with this and cost loads of time. ......................Actually I just found using symmetry at the line to ensure it is at it's Global space I guess. Hard surface a little different.....just a little! not much.... From my custom concept here. https://plus.google.com/101774691462828856815/posts/Sny2uYWSewh
  24. Malo

    Sci Fi Gun

    From the album: Malo

    Sci Fi Gun. Modelling - 3d Coat Texturing - Substance Designer Render - Blender Cycles

    © Malo

  25. Hey esteemed creators, Ive just started on some new pieces so have some screen grabies and also had a question/observations. My brief is to create a collection of gun pieces that can then be combined to create many guns. I learnt 2 new things whilst browsing video tutorials that im definitely gonna repeat in my tutorials. 1. Reshaping mesh in surfaces mode with the MOVE tool and then hitting Enter rebuilds the mesh and polycount to adjust. which is good. But. Cutting a hard edge in surface mode never stays sharp as you are still required to hit enter and thus you loose it or you have to resample up and guess as best as you can. biggest issue : When using Live Clay to make some high details, after hitting Enter they're lost and approximated. You cannot merge surface meshes together in Surface Mode unless you hit enter before hand to recompute the mesh. 2. In Voxel mode you can use the proxy visualization to down res a model and perform a smooth at a lower level before returning to its actual resolution to make smoothing easier. 3. Theres one last one, I love the clean mesh tool - effecting the detail amount dial and using reduce but mainly average is really helpful.
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