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  1. Hi all ! I've used 3D-Coat for PBR texturing in a game prototype last year and I can show some things I've been working on, so here are two assets I've made from early concept to final texture map. As always it was a real pleasure to spent some time on this great software and I've learned some cool new things about texturing with its tools =) Sentinel by Etienne Beschet on Sketchfab Mecharm by Etienne Beschet on Sketchfab
  2. Hey everyone. for one of my university modules we are required to model a prehistoric flying or walking creature. I decided to go for a hard surface version of an Ankylosaurid. Known as the armoured dinosaur they are low to the ground and wide with some of this family having a mace like tail that, at current thinking, did have the necessary tendons to be swung as a weapon. So my initial sketch is this (i am by no means a concept artist) the back legs are similar to the front. This needs adjusting for more articulation but it's around right. I have modelled the cockpit gun and most of the cockpit and i'm currently modelling the legs. (APOLOGIES IF I SHOULD BE ATTACHING THESE IMAGES OR LINKING THEM RATHER THAN PLACING THEM HERE) Comments and critique welcome
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