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Found 3 results

  1. Just downloaded the latest beta Jan 22-2020 of Moi3D ver 4 and was surprised to see it now has subD support. I imported the spaceship I created in 3DC. And exported the retopo'd OBJ and imported in MOI3D ver 4. It was taking too long to import on my I7-4700 and I also had Adobe Lightroom & Photoshop opened. So I installed MOI3D beta 4 on my newly built AMD Ryzen 7 3700X and after several minutes the OBJ opened (122,000 faces). WOW. This could be a game changer for me!!!
  2. For anyone interested. As an old 3D Coat user who just began using it again, I've found a neat workflow for programs like MoI and Rhino and SketchUp which don't create decent UVs to be able to use PBR shaders and textures for OBJ models using 3D Coat. I apologize for it being long and a bit scattered. I'm still trying to find my way around 3D Coat a bit. Please let me know if I got anything wrong OR I'm doing something 'the long way.' Thanks!
  3. Greetings All, I've downloaded the trial of 3D Coat after seeing it highly recommended as a UV Tool (still haven't gotten a hang of the UV features, but the interface is pretty awesome). I've found a few good posts about using 3D Coat with MoI and Rhino (listed below*). Any Rhino/MoI users have any strong opinions/tips/caveats about this workflow? How is the Wacom support in 3D Coat? Can I use the full features e.g. pen angle and keys? Can I use the airbrush pen (with the wheel)? Thanks, FDP More details: What I want to use it for: I am looking at using it in a MoI3D/Rhino workflow, replacing Mudbox as a 3D sculpting and Normal/GI baking tool (I have used Mudbox very happily in the past but can't bring myself to pay Autodesk for anything). Also, as mentioned I would use it for UV cleanup/repair. My deliverables range from realtime 3D models (rare) to 3D printing/CAM (very common), with full-res rendering for clients in-between. I use Neon in Rhino these days for rendering, I used to use Turtle/MR in Maya, but then Autodesk bought AW and ruined the party. I need to be able to deliver watertight meshes for printing as well as UV-ed models for use in custom OpenGL renderers and Unity/UDK. My Preferences with similar software: I liked the speed of ZBrush, but hated the UI. As I don't sculpt or texture on every project and sometimes go months without doing so it really helps to have a UI I can return to and not have to relearn every time. I love the UI experience of Mudbox but it choked a bit on high poly models. I haven't used recent versions of either software (~3 years for mudbox, last used ZBrush in 2006), so perhaps they have both improved. *Posts I've looked at: http://3d-coat.com/forum/index.php?showtopic=2166 Moi3D to 3D-Coat to Cinema4D http://3d-coat.com/forum/index.php?showtopic=14879 Moi 3D to 3D coat. (NURBS) http://3d-coat.com/forum/index.php?showtopic=11420 Moi went Multitouch.. what about 3dCoat http://3d-coat.com/forum/index.php?showtopic=8533 Moi3D Beta01 V3 out! http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=2370.1 Moi3D to 3D-Coat to Cinema4D workflow tutorial http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=3601.5 3d coat vs zbrush http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=3140.1 MoI to 3D-Coat: needing advice https://www.youtube.com/watch?v=oSMMi5ZgQhg Moi 3D, 3D Coat - Workflow
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