Hi all ! I've used 3D-Coat for PBR texturing in a game prototype last year and I can show some things I've been working on, so here are two assets I've made from early concept to final texture map. As always it was a real pleasure to spent some time on this great software and I've learned some cool new things about texturing with its tools =)
Sentinel by Etienne Beschet on Sketchfab
Mecharm by Etienne Beschet on Sketchfab