Greetings to all.
I will start posting to Gumroad my smart materials collections.
All materials will be :
Seamless custom PBR accurate materials
(game engines optimized 512 x 512 pixels)
9 Texture Channels Each (depends on material type)
Dermis ( Base colour / Diffuse )
Subdermis
Hypodermis
Ambient Occlusion
Base Color
Bump
Curvature
Normal
Detail_Normal
Diffuse
Displacement
Emissive
Glossiness
Height
Metallic
Opacity
Roughness
Specular
Pseudo SSS mask
Compatible with :
3D Coat PBR ( smart materials included )
Substance Painter ( materials included )
Toolbag 2 ( materials included )
Unity 5 PBR ( materials included )
Zbrush ( Texture painting )
Unreal PBR
Substance Designer for texture based nodes
( SBS and SBSAR NOT INCLUDED )
Render Engines Compatibility :
Mantra PBR Mantra IPR
Renderman
Arnold
Redshift
Vray
Indigo
Maxwell
Octane
Furryball
Thea
and any renderer that supports
Here is my first collection (will be posted shortly) teaser.