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  1. It would be great to be able to draw a spline along a model and then adjust settings such as pinch, bulge, crease, width, height, resolution, etc. and see it change live as you're adjusting the settings before you commit. If this is possible, it would be a huge boon for us.
  2. Carlosan

    Merman Vodyanoy

    From the album: Carlosan

    In Slavic mythology, vodyanoy is a male water spirit Modeling and render: 3DCoat. Compo: Gimp

    © @Andreoni

  3. ebitz

    Alien(Escape 51)

    I have this concept in my head of a video game where you are the alien and humans are the enemy, as if you were probed and experimented on by human scientists. Using ancient cultures such as Egyptians in this case, to model the character as reference. The Egyptians were visited by these aliens giving them technology etc, as a part of their culture. This is not a new concept (Discovery Channel, etc) but an interesting one non the less. So many of the Egyptian culture was derived from these aliens and hence these elements will be reflected in the design of the character. So I am pretty much done with the primary and secondary details moving on to the tertiary ones. There is much more to do, armor, tech,clothing, weapons etc. Stay tuned.
  4. takanari

    Earth Dragon

    Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks.
  5. Nicholas Smith

    5 favorite sculpting tools?

    This is my first time using a sculpting program and to be honest i am just a little overwhelmed by the amount of tools there are. Out of curiosity what are your 5 most commonly used sculpting tools. Why would you select those tools over others, and what type of object would you use them on. (hard surface, organic)
  6. ebitz

    Marvel's Rhino

    Just a starter project as a new user of 3d coat. A fantastic tool. Can't wait for a stable V4.
  7. OK folks. I've got a problem I can't seem to repair, with close holes, fill, smooth or otherwise. I created this part of my sculpt in the Voxel room using Curves. However, the resulting joint, here got all ripped up upon committing the curves. I can't fix it. Any advice?
  8. Hello guys, There's a special reason for the users to have 2 differents tools to do the same things ? I'm probably wrong but i'm wondering why do we have "Hide" and "SurfHide" tools ? Can't we just have Hide as a general tool, that would work the same for surface and voxel ? I probably miss something. I'm asking that cause is one of the tool that i'm using the more and i don't really like to have 2 hotkeys for the same user function. Especially if you consider that you should that care what's surface and what is voxel,it breaks the workflow. Another example, if you have many layers some with voxels and some with surfaces, you'll not be able to hide through all volumes just because the hide tools are specific. Thank you, Pixo
  9. randomguy_j

    Monster WIP

    Hello everyone! Here is a sculpture I have been working on for a bit. Can you guess where this guy is from? Feel free to critique .
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