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  1. So I have a question, I was trying to do this in Blender, but then I find out 3DCoat and decided to give it a try to see if it would make this any easier. The idea is that I have a model with some curves on it and I want different curves fragments to unwrap as square islands, that way the texture deforms and follows the contour of the object. You can see on the attached image: On Top: Blender - After some vertices alignment and some tweaking it kinda works, but it's not an easy process. On Bottom: 3DCoat - Not to mention that I created more islands, but to illustrate the point it works, that's where I'm at. Problem been that I'm not even sure I can turn those islands into rectangular shapes. Is there any way to do it? Thanks in advance.
  2. Hi folks, anyone know what is this square that appears in front of my model? And of course, how to make it disappear... Btw, in Render, Paint and other modes it change it's position... Thanks!
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