Hello guys,
I have a silly little Problem with my Symmetry in Coat ( CUDA-DX64 - Steamversion).
I have Imported a Blender Model as Obj, ordered Coat to create a new UV automaticly and started to texture it.
The Symmetry window is open, the symmetry is enabled and should mirror the X-Axis.
No matter what type of Symmetry ( global or local) does not matter, i tried both and nothing was fixed.
If I draw my texture at the right side, i was used that symmetry mirror should do the same on the left side too since symmetry is active. Thats what I think atleast.
Of course the Program tries it, but the Painted Line gets broken and shattered, while the side where i am drawing everything works fine.
I guess i probably did something wrong in the settings, but i have no idea where i can find a setting for the range of symmetry-painting if it does exist.
here is just a example image, which shows what exactly happens actualy on symmetry mode.: