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[Solved] Texture Painting Symmetry behaves weird
DasNeroh posted a topic in General 3DCoatHello guys, I have a silly little Problem with my Symmetry in Coat ( CUDA-DX64 - Steamversion). I have Imported a Blender Model as Obj, ordered Coat to create a new UV automaticly and started to texture it. The Symmetry window is open, the symmetry is enabled and should mirror the X-Axis. No matter what type of Symmetry ( global or local) does not matter, i tried both and nothing was fixed. If I draw my texture at the right side, i was used that symmetry mirror should do the same on the left side too since symmetry is active. Thats what I think atleast. Of course the Program tries it, but the Painted Line gets broken and shattered, while the side where i am drawing everything works fine. I guess i probably did something wrong in the settings, but i have no idea where i can find a setting for the range of symmetry-painting if it does exist. here is just a example image, which shows what exactly happens actualy on symmetry mode.: