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Found 133 results

  1. worldcrafter

    packing UV/textures to one texture map

    Hi Is there a way i can pack the uvs and textures of multiple models and texture maps into one texture map? (within 3DC) if not, could someone suggest a program that can? (price doesn't matter)
  2. AnD4D

    Optimize Mesh and Generate UV

    Hi there! I've created a model within 3D Coat, and have been trying to find ways to export it to Substance Painter for about 3-4 weeks on and off. It's hard surface, so the AUTOPO tool has been little use (when it doesn't crash the program), and I'm purely using it for a still image, not a game model, so the number of polys isn't all that important. When I export it using 3D Coat, it doesn't have a UV already associated with it, so the program won't accept it. Therefore, I need to export it as a model, open it in Blender (which I really don't get along with), and then run a smart UV on it, and finally export that into Substance Painter. I was wondering if there was a way in which I could skip out Blender, and just have my ship export from 3D Coat into Substance Painter without a lot of extra steps. For example, I do not really want to spend the time having to retopo my model, seeing as I already know I can skip this stage with Blender in the equation. Also, I assume it has a UV associated with it already, seeing as when I move it into the Paint Room, I can paint directly onto the surface. In addition, ideally I'd like to export a Quad Mesh, but it doesn't have a poly reduction tool with that, meaning I have to export a triangle mesh, which is a nightmare to work with. Any advice? Oh, I should point out that I will be using the Steam version, but it's very buggy at the moment, so I have to use this month demo from this site
  3. Hello, I am pretty desperate. I really like 3dcoat so far but it is always crashing on me. While I use the UV tools, it simply crashes at random times. I did manage to get my seaming done tough, and now when i try to unwrap, i crashes. I did try another machine too, it crashes aswell. The model i try to UV is made in Blender My Pc is running Win 8.1 Pro 64-Bit Intel Core i5 4670K @3.40 GHz 8GB Ram Saphhire 7870XT with Boost I recreated the crash and here is the error log Version:3D-COAT 4.1.17(DX64) Memory status: OK pointers: 47553 Video: AMD Radeon HD 7800 Series AMD Radeon HD 7800 Series AMD Radeon HD 7800 Series AMD Radeon HD 7800 Series AMD Radeon HD 7800 Series AMD Radeon HD 7800 Series iDisplay (Microsoft Corporation - WDDM v1.1) nproc: 4 (1)object: (E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV-3.3b) vert: 13881 poly: 0 rt:256x256 undo: (1) tool: uv_mapper_tool NumMeshLoads: 1 Time since mesh loading: 10 s VoxelTool: 0 RetopoTool: 3 UV_Tool: 1 40BC082C c:\3dcoat\3d-coat\3d-coatv4\3d-coat\abf\abf_core.cpp line 1187 [+0], UnwrapCluster::ExportUV+588 405A5137 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\uv_mapper.cpp line 7769 [+0], ClusteredMesh::Unwrap+567 405BAC71 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\uv_mapper.cpp line 10252 [+0], UV_map_Tool::Unwrap+33 404114AA c:\3dcoat\3d-coat\3d-coatv4\3d-coat\uv_mapper.h line 1308 [+0], UV_map_Tool::ActivateExtraCommandTemp+346 402A73D2 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\peninterface.cpp line 18568 [+0], PenInterface::ActivateEnumMode+66 4046503B c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 1067 [+12], BaseWidget::CallCallbacks+395 4046D9BE c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 2868 [+14], sp_click+78 4046E4B6 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 3041 [+0], SPLBUp+134 4006098C c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.h line 603 [+0], wpcallback<PenInterface>::call+892 4046503B c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 1067 [+12], BaseWidget::CallCallbacks+395 40467976 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 1690 [+5], Widgets::ProcessWindowsMessages+758 40481F12 c:\3dcoat\3d-coat\3d-coatv4\3d-coat\simplewidgets.cpp line 6839 [+0], IntfWidget1::OnButtonUp+130 407A9D86 c:\3dcoat\3d-coat\3d-coatv4\comms\cwidget.cpp line 486 [+26], comms::cWidgets::HandleInputEvents+1110 40E7EEAA c:\3dcoat\3d-coat\3d-coatv4\main.cpp line 114 [+0], comms::cMain_OnRender+74 407C1690 c:\3dcoat\3d-coat\3d-coatv4\comms\cwinmain.cpp line 616 [+0], cWinMain_OnRender+176 407C6807 c:\3dcoat\3d-coat\3d-coatv4\comms\cwinmain.cpp line 2064 [+0], cWinMain_OneIterationOfMessageLoop+247 407C971C c:\3dcoat\3d-coat\3d-coatv4\comms\cwinmain.cpp line 2344 [+15], WinMain+10460 40F3DC93 f:\dd\vctools\crt_bld\self_64_amd64\crt\src\crt0.c line 263 [+33], __tmainCRTStartup+391 314616AD line 0 [+0], BaseThreadInitThunk+13 33AB4409 line 0 [+0], RtlUserThreadStart+29 33AB4409 line 0 [+0], RtlUserThreadStart+29 General information: Exception code:C0000005 3D-COAT 4.1.17(DX64) Memory status before run: Memory load: 31 TotalPhys: 4216586240 AvailPhys: 1535922176 TotalPageFile: 4216586240 AvailPageFile: 1307389952 TotalVirtual: 4294836224 AvailVirtual: 4092317696 Memory status after crash: Memory load: 35 TotalPhys: 4216586240 AvailPhys: 1175879680 TotalPageFile: 4216586240 AvailPageFile: 891506688 TotalVirtual: 4294836224 AvailVirtual: 3596349440 AvailVirtual: 3596349440 Module found D:\Program Files\3D-Coat-V4\3d-CoatDX64S.exe (\3d-CoatDX64S.exe) Handle: 0000000140000000 Base address: 0000000140000000 Module found C:\WINDOWS\SYSTEM32\ntdll.dll (ntdll.dll) Handle: 00007FFA33A60000 Base address: 00007FFA33A60000 Module found C:\WINDOWS\system32\KERNEL32.DLL (KERNEL32.DLL) Handle: 00007FFA31460000 Base address: 00007FFA31460000 Module found C:\WINDOWS\system32\KERNELBASE.dll (KERNELBASE.dll) Handle: 00007FFA30F40000 Base address: 00007FFA30F40000 Module found C:\WINDOWS\system32\apphelp.dll (apphelp.dll) Handle: 00007FFA2F9F0000 Base address: 00007FFA2F9F0000 Module found C:\WINDOWS\AppPatch\AppPatch64\AcLayers.DLL (C:\WINDOWS\AppPatch\AppPatch64\AcLayers.DLL) Handle: 00007FFA033D0000 Base address: 00007FFA033D0000 Module found C:\WINDOWS\system32\msvcrt.dll (msvcrt.dll) Handle: 00007FFA31D00000 Base address: 00007FFA31D00000 Module found C:\WINDOWS\system32\USER32.dll (USER32.dll) Handle: 00007FFA33650000 Base address: 00007FFA33650000 Module found C:\WINDOWS\system32\SHLWAPI.dll (SHLWAPI.dll) Handle: 00007FFA31390000 Base address: 00007FFA31390000 Module found C:\WINDOWS\SYSTEM32\sfc.dll (sfc.dll) Handle: 00007FFA1E2F0000 Base address: 00007FFA1E2F0000 Module found C:\WINDOWS\SYSTEM32\WINSPOOL.DRV (WINSPOOL.DRV) Handle: 00007FFA2C6E0000 Base address: 00007FFA2C6E0000 Module found C:\WINDOWS\system32\GDI32.dll (GDI32.dll) Handle: 00007FFA337D0000 Base address: 00007FFA337D0000 Module found C:\WINDOWS\SYSTEM32\combase.dll (combase.dll) Handle: 00007FFA317F0000 Base address: 00007FFA317F0000 Module found C:\WINDOWS\system32\RPCRT4.dll (RPCRT4.dll) Handle: 00007FFA33920000 Base address: 00007FFA33920000 Module found C:\WINDOWS\SYSTEM32\sfc_os.DLL (sfc_os.DLL) Handle: 00007FFA287E0000 Base address: 00007FFA287E0000 Module found C:\WINDOWS\SYSTEM32\SortWindows61.dll (SortWindows61.dll) Handle: 00007FFA1DBB0000 Base address: 00007FFA1DBB0000 Module found C:\WINDOWS\system32\IMM32.DLL (IMM32.DLL) Handle: 00007FFA31410000 Base address: 00007FFA31410000 Module found C:\WINDOWS\system32\MSCTF.dll (MSCTF.dll) Handle: 00007FFA33510000 Base address: 00007FFA33510000 Module found C:\WINDOWS\system32\WS2_32.dll (WS2_32.dll) Handle: 00007FFA31330000 Base address: 00007FFA31330000 Module found C:\WINDOWS\system32\COMDLG32.dll (COMDLG32.dll) Handle: 00007FFA31DB0000 Base address: 00007FFA31DB0000 Module found C:\WINDOWS\system32\ADVAPI32.dll (ADVAPI32.dll) Handle: 00007FFA31B90000 Base address: 00007FFA31B90000 Module found C:\WINDOWS\system32\SHELL32.dll (SHELL32.dll) Handle: 00007FFA32100000 Base address: 00007FFA32100000 Module found C:\WINDOWS\system32\ole32.dll (ole32.dll) Handle: 00007FFA31F80000 Base address: 00007FFA31F80000 Module found C:\WINDOWS\system32\OLEAUT32.dll (OLEAUT32.dll) Handle: 00007FFA31C40000 Base address: 00007FFA31C40000 Module found D:\Program Files\3D-Coat-V4\tbbmalloc.dll (\tbbmalloc.dll) Handle: 0000000180000000 Base address: 0000000180000000 Module found D:\Program Files\3D-Coat-V4\tbb.dll (\tbb.dll) Handle: 0000000000270000 Base address: 0000000000270000 Module found C:\WINDOWS\SYSTEM32\VERSION.dll (VERSION.dll) Handle: 00007FFA2E8D0000 Base address: 00007FFA2E8D0000 Module found C:\WINDOWS\SYSTEM32\NETAPI32.dll (NETAPI32.dll) Handle: 00007FFA2EA70000 Base address: 00007FFA2EA70000 Module found C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_34a8918f959016ea\COMCTL32.dll (C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.16384_none_34a8918f959016ea\COMCTL32.dll) Handle: 00007FFA30E90000 Base address: 00007FFA30E90000 Module found C:\WINDOWS\SYSTEM32\d3d9.dll (d3d9.dll) Handle: 00007FFA1BD60000 Base address: 00007FFA1BD60000 Module found C:\WINDOWS\SYSTEM32\d3dx9_38.dll (d3dx9_38.dll) Handle: 000000006D3C0000 Base address: 000000006D3C0000 Module found C:\WINDOWS\SYSTEM32\WININET.dll (WININET.dll) Handle: 00007FFA29620000 Base address: 00007FFA29620000 Module found C:\WINDOWS\system32\NSI.dll (NSI.dll) Handle: 00007FFA31600000 Base address: 00007FFA31600000 Module found C:\WINDOWS\SYSTEM32\sechost.dll (sechost.dll) Handle: 00007FFA315A0000 Base address: 00007FFA315A0000 Module found C:\WINDOWS\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_08e793bfa83a89b5\MSVCR90.dll (C:\WINDOWS\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_08e793bfa83a89b5\MSVCR90.dll) Handle: 000000006FC80000 Base address: 000000006FC80000 Module found C:\WINDOWS\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_08e793bfa83a89b5\MSVCP90.dll (C:\WINDOWS\WinSxS\amd64_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.8387_none_08e793bfa83a89b5\MSVCP90.dll) Handle: 000000006D2E0000 Base address: 000000006D2E0000 Module found C:\WINDOWS\SYSTEM32\netutils.dll (netutils.dll) Handle: 00007FFA30070000 Base address: 00007FFA30070000 Module found C:\WINDOWS\SYSTEM32\srvcli.dll (srvcli.dll) Handle: 00007FFA30B90000 Base address: 00007FFA30B90000 Module found C:\WINDOWS\SYSTEM32\wkscli.dll (wkscli.dll) Handle: 00007FFA2EA30000 Base address: 00007FFA2EA30000 Module found C:\WINDOWS\SYSTEM32\dwmapi.dll (dwmapi.dll) Handle: 00007FFA2E4A0000 Base address: 00007FFA2E4A0000 Module found C:\WINDOWS\SYSTEM32\iertutil.dll (iertutil.dll) Handle: 00007FFA29860000 Base address: 00007FFA29860000 Module found C:\WINDOWS\SYSTEM32\USERENV.dll (USERENV.dll) Handle: 00007FFA30430000 Base address: 00007FFA30430000 Module found C:\WINDOWS\SYSTEM32\SHCORE.DLL (SHCORE.DLL) Handle: 00007FFA2E670000 Base address: 00007FFA2E670000 Module found C:\WINDOWS\SYSTEM32\profapi.dll (profapi.dll) Handle: 00007FFA30DC0000 Base address: 00007FFA30DC0000 Module found C:\WINDOWS\SYSTEM32\kernel.appcore.dll (kernel.appcore.dll) Handle: 00007FFA2FC40000 Base address: 00007FFA2FC40000 Module found C:\WINDOWS\SYSTEM32\CRYPTBASE.dll (CRYPTBASE.dll) Handle: 00007FFA30C90000 Base address: 00007FFA30C90000 Module found C:\WINDOWS\SYSTEM32\bcryptPrimitives.dll (bcryptPrimitives.dll) Handle: 00007FFA30C30000 Base address: 00007FFA30C30000 Module found C:\WINDOWS\system32\uxtheme.dll (uxtheme.dll) Handle: 00007FFA2FAC0000 Base address: 00007FFA2FAC0000 Module found C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll (C:\Program Files\Common Files\microsoft shared\ink\tiptsf.dll) Handle: 00007FFA2C350000 Base address: 00007FFA2C350000 Module found C:\WINDOWS\SYSTEM32\oleacc.dll (oleacc.dll) Handle: 00007FFA2C670000 Base address: 00007FFA2C670000 Module found C:\WINDOWS\SYSTEM32\clbcatq.dll (clbcatq.dll) Handle: 00007FFA31ED0000 Base address: 00007FFA31ED0000 Module found C:\WINDOWS\SYSTEM32\aticfx64.dll (aticfx64.dll) Handle: 00007FFA2E8E0000 Base address: 00007FFA2E8E0000 Module found C:\WINDOWS\SYSTEM32\atiu9p64.dll (atiu9p64.dll) Handle: 00007FFA08CD0000 Base address: 00007FFA08CD0000 Module found C:\WINDOWS\SYSTEM32\atiumd64.dll (atiumd64.dll) Handle: 00007FFA081F0000 Base address: 00007FFA081F0000 Module found C:\WINDOWS\SYSTEM32\atiumd6a.dll (atiumd6a.dll) Handle: 000000006DC60000 Base address: 000000006DC60000 Module found C:\WINDOWS\SYSTEM32\Wintab32.dll (Wintab32.dll) Handle: 00007FFA07050000 Base address: 00007FFA07050000 Module found C:\WINDOWS\SYSTEM32\WTSAPI32.dll (WTSAPI32.dll) Handle: 00007FFA2F9D0000 Base address: 00007FFA2F9D0000 Module found C:\WINDOWS\SYSTEM32\Pen_Tablet.dll (Pen_Tablet.dll) Handle: 00007FFA2C100000 Base address: 00007FFA2C100000 Module found C:\WINDOWS\SYSTEM32\CRYPTSP.dll (CRYPTSP.dll) Handle: 00007FFA306E0000 Base address: 00007FFA306E0000 Module found C:\WINDOWS\system32\rsaenh.dll (rsaenh.dll) Handle: 00007FFA30320000 Base address: 00007FFA30320000 Module found C:\WINDOWS\SYSTEM32\bcrypt.dll (bcrypt.dll) Handle: 00007FFA30910000 Base address: 00007FFA30910000 Log.txt: Loading Xml file "Xmls/Settings.xml"... Can't load file "Xmls/Settings.xml" ------------------------------------------------------------ Graphics card and driver info ------------------------------------------------------------ Direct3D Renderer Adapter: AMD Radeon HD 7800 Series Driver: aticfx64.dll Supported: Vertex shaders 3.0 Pixel shaders 3.0 MRT (targets: 4) Non power of two ------------------------------------------------------------ Registering vertex formats... Added "TIF" image codec. Added "TIFF" image codec. Added "EXR" image codec. - Loading font "Calibri 11"... Can't load file "Fonts/Calibri 11.cFont" - Loading font "Calibri 16"... Can't load file "Fonts/Calibri 16.cFont" - Loading font "Calibri B24"... Can't load file "Fonts/Calibri B24.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma B8"... Can't load file "Fonts/Tahoma B8.cFont" Can't load image file "Textures\WindowsStandard\ToolBar.bmp" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" - Loading font "Tahoma 8"... Can't load file "Fonts/Tahoma 8.cFont" Version : 3D-COAT 4.1.17(DX64) * Loading shader "Shaders/hud2t.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/hud_smooth.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/hud.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/LinesPointsUI.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/Colored.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/RenderSystem.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/RenderSystem.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/text2.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_COLOR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_color.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_normals.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_render_mrt.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_nrm.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_alpha.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/tex_preview_all.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen2.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/inrect.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen2.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/preview_rect.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/draw_pic_over_curve.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/draw_pic_over_curve.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/preview_fill.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/uv.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/wires.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/wires.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/sphere.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_preview_pen.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mpreview.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mpreview1.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/Font.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes_rt.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/mcubes_nrm.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... ------------------------------------------------------------ WinTab Device Name: WACOM Tablet Max Pressure: 1023 ------------------------------------------------------------ Can't load image file "Levels\Uv\Uv_d" AppLink search path registered: D:\Libraries\Documents/3D-CoatV4/Exchange/ AppLink search path registered: D:\Libraries\Documents/3D-CoatV3/Exchange/ cMeshIO::AddCodec(): Added "Obj" mesh codec. cMeshIO::AddCodec(): Added "Lwo" mesh codec. cMeshIO::AddCodec(): Added "Fbx" mesh codec. cMeshIO::AddCodec(): Added "Stl" mesh codec. cMeshIO::AddCodec(): Added "Ply" mesh codec. cMeshIO::AddCodec(): Added "dae" mesh codec. cMeshIO::AddCodec(): Added "wrl" mesh codec. cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Sphere.obj". cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Ring.obj". cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Cone.obj". cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Cylinder.obj". cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Cube.obj". cMeshIO::LoadMesh(): Loaded mesh file "D:\Program Files\3D-Coat-V4\ToolsPresets\\Sector.obj". Loaded image file "textures\pens\rock.tga" Can't load file "D:\Libraries\Documents/3D-CoatV4/license.dat" Can't load file "license.dat" Loaded image file "textures\icons64\Grow_Vox_02.png" Can't load image file "textures\tooltips\Grow_Vox_02.png" Loaded image file "textures\icons64\smooth_Vox.png" Can't load image file "textures\tooltips\smooth_Vox.png" Loaded image file "textures\icons64\Fill.png" Can't load image file "textures\tooltips\Fill.png" Loaded image file "textures\icons64\Clay_Vox.png" Can't load image file "textures\tooltips\Clay_Vox.png" Loaded image file "textures\icons64\Carve.png" Can't load image file "textures\tooltips\Carve.png" Loaded image file "textures\icons64\Blob_Vox.png" Can't load image file "textures\tooltips\Blob_Vox.png" Loaded image file "textures\icons64\Cutoff_Vox.png" Can't load image file "textures\tooltips\Cutoff_Vox.png" Loaded image file "textures\icons64\Airbrush_Vox.png" Can't load image file "textures\tooltips\Airbrush_Vox.png" Loaded image file "textures\icons64\Build_Vox_02.png" Can't load image file "textures\tooltips\Build_Vox_02.png" Loaded image file "textures\icons64\Extrude_Vox.png" Can't load image file "textures\tooltips\Extrude_Vox.png" Loaded image file "textures\icons64\Sphere_Vox.png" Can't load image file "textures\tooltips\Sphere_Vox.png" Loaded image file "textures\icons64\2D_Piant_Vox.png" Can't load image file "textures\tooltips\2D_Piant_Vox.png" Loaded image file "textures\icons64\Plane_Vox.png" Can't load image file "textures\tooltips\Plane_Vox.png" Loaded image file "textures\icons64\Scrape_Vox.png" Can't load image file "textures\tooltips\Scrape_Vox.png" Loaded image file "textures\icons64\Pinch_Vox.png" Can't load image file "textures\tooltips\Pinch_Vox.png" Loaded image file "textures\icons64\Smudge_Vox.png" Can't load image file "textures\tooltips\Smudge_Vox.png" Loaded image file "textures\icons64\Measure.png" Can't load image file "textures\tooltips\Measure.png" Loaded image file 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"textures\tooltips\Lute.png" Loaded image file "textures\icons64\SuperPinch.png" Can't load image file "textures\tooltips\SuperPinch.png" Loaded image file "textures\icons64\SubdivideVoxSurf.png" Can't load image file "textures\tooltips\SubdivideVoxSurf.png" Loaded image file "textures\icons64\InfSmooth.png" Can't load image file "textures\tooltips\InfSmooth.png" Loaded image file "textures\icons64\CopyClay64.png" Can't load image file "textures\tooltips\CopyClay64.png" Loaded image file "textures\icons64\Relax_UV.png" Can't load image file "textures\tooltips\Relax_UV.png" Loaded image file "textures\icons64\GU.png" Can't load image file "textures\tooltips\GU.png" Loaded image file "textures\icons64\Noise.png" Can't load image file "textures\tooltips\Noise.png" Loaded image file "textures\icons64\ScaleCL.png" Can't load image file "textures\tooltips\ScaleCL.png" Loaded image file "textures\icons64\StoreSel.png" Can't load image file "textures\tooltips\StoreSel.png" Loaded image file "textures\icons64\RecallSel.png" Can't load image file "textures\tooltips\RecallSel.png" Loaded image file "textures\icons64\ClearSel.png" Can't load image file "textures\tooltips\ClearSel.png" Loaded image file "textures\icons64\PixelArt.png" Can't load image file "textures\tooltips\PixelArt.png" Loaded image file "textures\icons64\QuickPose.png" Can't load image file "textures\tooltips\QuickPose.png" Loaded image file "textures\icons64\FillHoles.png" Can't load image file "textures\tooltips\FillHoles.png" Can't load image file "textures\masks\Arrow_01_prv.tga" Loaded image file "Temp\Arrow_0135782.tga" Can't load image file "textures\masks\fr_prv.tga" Loaded image file "Temp\fr23483.tga" Can't load image file "textures\masks\Grid_prv.tga" Loaded image file "Temp\Grid27501.tga" Can't load image file "textures\masks\honeycomb_prv.tga" Loaded image file "Temp\honeycomb41697.tga" Can't load image file "textures\masks\Misk_01_prv.tga" Loaded image file "Temp\Misk_0132829.tga" Can't load image file "textures\masks\Misk_02_prv.tga" Loaded image file "Temp\Misk_0232851.tga" Can't load image file "textures\masks\Misk_03_prv.tga" Loaded image file "Temp\Misk_0332873.tga" Can't load image file "textures\masks\Noise_01_prv.tga" Loaded image file "Temp\Noise_0135493.tga" Can't load image file "textures\masks\Noise_02_prv.tga" Loaded image file "Temp\Noise_0235516.tga" Can't load image file "textures\masks\Noise_03_prv.tga" Loaded image file "Temp\Noise_0335539.tga" Can't load image file "textures\masks\Noise_04_prv.tga" Loaded image file "Temp\Noise_0435562.tga" Can't load image file "textures\masks\Noise_05_prv.tga" Loaded image file "Temp\Noise_0535585.tga" Can't load image file "textures\masks\Rhombs_prv.tga" Loaded image file "Temp\Rhombs32885.tga" Can't load image file "textures\masks\Triangle_prv.tga" Loaded image file "Temp\Triangle38162.tga" Can't load image file "textures\masks\Cracks_prv.tga" Loaded image file "Temp\Cracks32689.tga" Can't load image file "textures\masks\OT_DiagGrid_straight01_prv.tga" Loaded image file "Temp\OT_DiagGrid_straight0182532.tga" Can't load image file "textures\masks\OT_DiagGrid_straight02_prv.tga" Loaded image file "Temp\OT_DiagGrid_straight0282569.tga" Can't load image file "textures\masks\OT_DiagGrid_straight03_prv.tga" Loaded image file "Temp\OT_DiagGrid_straight0382606.tga" Can't load image file "textures\masks\OT_mask_dented01_prv.tga" Loaded image file "Temp\OT_mask_dented0160138.tga" Can't load image file "textures\masks\OT_mask_dirt02_prv.tga" Loaded image file "Temp\OT_mask_dirt0253715.tga" Can't load image file "textures\masks\OT_mask_dirt03_prv.tga" Loaded image file "Temp\OT_mask_dirt0353744.tga" Can't load image file "textures\masks\OT_mask_dirt04_prv.tga" Loaded image file "Temp\OT_mask_dirt0453773.tga" Can't load image file "textures\masks\OT_textureFX_dirt13_prv.tga" Loaded image file "Temp\OT_textureFX_dirt1371421.tga" Can't load image file "textures\masks\OT_textureFX_dirt14_prv.tga" Loaded image file "Temp\OT_textureFX_dirt1471455.tga" Can't load image file "textures\masks\OT_textureFX_dirt15_prv.tga" Loaded image file "Temp\OT_textureFX_dirt1571489.tga" Can't load image file "textures\masks\OT_textureFX_fingerprints03_prv.tga" Loaded image file "Temp\OT_textureFX_fingerprints03107056.tga" Can't load image file "textures\masks\OT_textureFX_grimy01_prv.tga" Loaded image file "Temp\OT_textureFX_grimy0175631.tga" Can't load image file "textures\masks\OT_textureFX_scratches05_prv.tga" Loaded image file "Temp\OT_textureFX_scratches0592168.tga" Can't load image file "textures\masks\OT_vents05_prv.tga" Loaded image file "Temp\OT_vents0541613.tga" Can't load image file "textures\masks\SkinCracks_prv.tga" Loaded image file "Temp\SkinCracks43680.tga" Can't load image file "textures\masks\SkinCracks1_prv.tga" Loaded image file "Temp\SkinCracks145321.tga" Can't load image file "textures\masks\StoneDirt1_prv.tga" Loaded image file "Temp\StoneDirt142742.tga" Can't load image file "textures\masks\OT_dirt_prv.tga" Loaded image file "Temp\OT_dirt35306.tga" Can't load image file "textures\masks\OT_dirt02_prv.tga" Loaded image file "Temp\OT_dirt0238352.tga" Can't load image file "textures\masks\OT_dirt_bulletHolesDepth01_8_prv.tga" Loaded image file "Temp\OT_dirt_bulletHolesDepth01_8107726.tga" Can't load image file "textures\masks\OT_mask_rust01_prv.tga" Loaded image file "Temp\OT_mask_rust0154470.tga" Can't load image file "textures\masks\OT_random6_prv.tga" Loaded image file "Temp\OT_random642608.tga" Can't load image file "textures\masks\OT_tech3_prv.tga" Loaded image file "Temp\OT_tech336495.tga" Can't load image file "textures\masks\OT_texturefx_dirtmask01_prv.tga" Loaded image file "Temp\OT_texturefx_dirtmask0189802.tga" Can't load image file "textures\masks\OT_texturefx_dirtmask02_prv.tga" Loaded image file "Temp\OT_texturefx_dirtmask0289840.tga" Can't load image file "textures\masks\OT_texturefx_riddled_prv.tga" Loaded image file "Temp\OT_texturefx_riddled80237.tga" Loaded image file "materials\default\Mattress_prv.tga" Loaded image file "materials\default\Fabric_prv.tga" Loaded image file "materials\default\Paper_prv.tga" Loaded image file "materials\default\Kalshuga_prv.tga" Loaded image file "materials\default\Fabric_2_prv.tga" Loaded image file "materials\default\leather_prv.tga" Loaded image file "materials\default\leopard_prv.tga" Loaded image file "materials\default\Elefant_prv.tga" Loaded image file "VoxStamps\Objects\Capsule_preview.png" Loaded image file "VoxStamps\Objects\column_preview.png" Loaded image file "VoxStamps\Objects\Cone_preview.png" Loaded image file "VoxStamps\Objects\Cube_preview.png" Loaded image file "VoxStamps\Objects\Cylinder_preview.png" Loaded image file "VoxStamps\Objects\dodecahedron_preview.png" Loaded image file "VoxStamps\Objects\Icosahedron_preview.png" Loaded image file "VoxStamps\Objects\Sphere_preview.png" Loaded image file "VoxStamps\Objects\Star_preview.png" Loaded image file "VoxStamps\Objects\Torus_preview.png" Loaded image file "VoxStamps\Splines\chain_preview.png" Loaded image file "VoxStamps\Splines\Dragon1_preview.png" Loaded image file "VoxStamps\Splines\Dragon2_preview.png" Loaded image file "VoxStamps\Splines\Dragon3_preview.png" Loaded image file "VoxStamps\Splines\Dragon4_preview.png" Loaded image file "VoxStamps\Splines\Dragon5_preview.png" Loaded image file "VoxStamps\Splines\pipe_segment_preview.png" Loaded image file "VoxStamps\Splines\shlang_preview.png" Loaded image file "VoxStamps\Splines\spring_preview.png" Loaded image file "VoxStamps\Splines\spring2_preview.png" Loaded image file "VoxStamps\Splines\spring3_preview.png" Loaded image file "VoxStamps\Splines\Tentacle_preview.png" Loaded image file "VoxStamps\Splines\WildTeeth_preview.png" Loaded image file "VoxStamps\RtpModels\Capsule_preview.png" Loaded image file "VoxStamps\RtpModels\Cube_preview.png" Loaded image file "VoxStamps\RtpModels\Cylinder_preview.png" Loaded image file "VoxStamps\RtpModels\GeoSphere_preview.png" Loaded image file "VoxStamps\RtpModels\Patch1_preview.png" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Can't load image file "textures\preview_pen0.tga" Can't load image file "textures\preview_pen5.tga" Can't load image file "Shape1" Can't load image file "Shape1" Can't load image file "Shape1" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_artman penpack_Cylinder_DF61_mclp.dds" Can't load image file "Shape" Can't load image file "Shape" Can't load image file "Shape1" Can't load image file "Shape1" Can't load image file "Shape1" Can't load image file "Shape" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_artman greeble2 strip_HardSurface_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_artman greeble2 strip_HardSurface_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_manyspots_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_manyspots_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_manyscratches_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_manyscratches_mclp.dds" Loaded image file "Unicode\eu\Font00.dds" Locale: German_Luxembourg.1252 Loaded image file "Textures\stdimage.dds" Loaded image file "Temp\pano.dds" Loaded image file "textures\white.dds" Loaded image file "textures\light\baseicons.tga" Can't load image file "textures\default.dds" Loaded image file "textures\2knopki.tga" Loaded image file "textures\smallwhiteicons.dds" Loaded image file "textures\dark\property.tga" Loaded image file "textures\RightArrow.dds" Loaded image file "Textures\light\Navigation.tga" Can't load image file "textures\preview_pen0.tga" Can't load image file "textures\preview_pen1.tga" Can't load image file "textures\preview_pen2.tga" Can't load image file "textures\preview_pen3.tga" Can't load image file "textures\preview_pen4.tga" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_000_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_000_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Capsule_118D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Capsule_118D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_chain_227B_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_chain_227B_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_cheshuja_7BF3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_cheshuja_7BF3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_003_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_003_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_004_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_004_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_005_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_005_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_007_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_007_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_008_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_crack1_brushes_by_hawksmont_008_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Cylinder_DF61_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Fabric0001_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Fabric0001_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Gem1_70C8_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Gem1_70C8_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Gem1_EC21_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Gem1_EC21_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_hair03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_hair03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_hair14_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_hair14_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_knopka_03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_knopka_03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_kosichka_20A7_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_kosichka_20A7_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_corroded_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_corroded_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_Speckled03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_Speckled03_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_Speckled04_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_OT_Speckled04_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Patron_C89D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Patron_C89D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pen4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pen4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pen5_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pen5_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Piramida_8AF9_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Piramida_8AF9_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pugovka_CC7C_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_pugovka_CC7C_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_randomscratches_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_randomscratches_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Ringmail2_3BD4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Ringmail2_3BD4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Ringmail_0C3E_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Ringmail_0C3E_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rings_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rings_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_003_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_003_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_007_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_007_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_011_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_011_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_013_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_013_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_014_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_rust-grunge-brushes-jonaskr_014_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_005_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_005_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_008_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_008_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_009_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Seu_Davi_009_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sq_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sq_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sqgrad_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sqgrad_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sqgradstrip_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_sqgradstrip_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_taty_2_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_taty_2_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_004_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_004_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_009_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_009_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_012_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_Valley of the Dry Bones 2_012_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_wire_9832_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_wire_9832_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Blob2_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Blob2_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Blob_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Blob_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Cloth_Fabric01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Cloth_Fabric01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Cloth_Fabric02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Cloth_Fabric02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Fissure2_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Fissure2_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Fissure5_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Fissure5_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Gear06_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Gear06_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin08_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Skin08_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech02_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech02_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech_Circle01_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech_Circle01_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech_Circle06_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Tech_Circle06_D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Wrinkles01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Wrinkles01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Wrinkles02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_patterns_XMD_Wrinkles02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Capsule_A87D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Capsule_A87D_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_chain_BE26_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_chain_BE26_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Edge1_8F5C_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Edge1_8F5C_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_fabr_kromka_01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_fabr_kromka_01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Patron_09C2_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_Patron_09C2_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_pen4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_pen4_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip1_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip1_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip5_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_strip5_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_wire_44D3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_wire_44D3_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_XMD_Cloth_Zipper01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_XMD_Cloth_Zipper01_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_XMD_Cloth_Zipper02_mclp.dds" Loaded image file "..\..\Libraries\Documents\3D-CoatV4\Temp\Thumbs\pr2_textures_strips_XMD_Cloth_Zipper02_mclp.dds" Loaded image file "PickData\sky.jpg" Loaded image file "PickData\sky.jpg" Loaded image file "PickData\sky.jpg" Loaded image file "textures\grey3.dds" Loaded image file "textures\dark\stdbutton.tga" Loaded image file "Textures\dark\Navigation.tga" Loaded image file "textures\dark\Icons16.tga" Loaded image file "Textures\dark\Locks.tga" Loaded image file "textures\taper32.png" Loaded image file "StartMenu\images\MainLogo3.png" Loaded image file "textures\icons64\Blob_Vox.png" Loaded image file "textures\icons64\Sketch_Tool.png" Loaded image file "textures\icons64\Repair.png" Loaded image file "textures\icons64\im2mesh.png" Loaded image file "textures\icons64\vertexpaint.png" Loaded image file "textures\icons64\ppp.png" Loaded image file "textures\icons64\mv.png" Loaded image file "textures\icons64\ptex.png" Loaded image file "textures\icons64\Cap.png" Loaded image file "textures\icons64\Mark_Seams.png" Loaded image file "textures\icons64\Bass-releif.png" Loaded image file "textures\icons64\Recent.png" Can't load image file "textures\preview_pen0.tga" Loaded image file "StartMenu\images\MainLogo3.png" Loaded image file "textures\icons64\Blob_Vox.png" Loaded image file "textures\icons64\Sketch_Tool.png" Loaded image file "textures\icons64\Repair.png" Loaded image file "textures\icons64\im2mesh.png" Loaded image file "textures\icons64\vertexpaint.png" Loaded image file "textures\icons64\ppp.png" Loaded image file "textures\icons64\mv.png" Loaded image file "textures\icons64\ptex.png" Loaded image file "textures\icons64\Cap.png" Loaded image file "textures\icons64\Mark_Seams.png" Loaded image file "textures\icons64\Bass-releif.png" Loaded image file "textures\icons64\Recent.png" Undocked: Undocked: Undocked: Deleted: Pen Deleted: PenOpt Deleted: STRIPS Deleted: Materials Loaded image file "materials\default\Mattress_prv.tga" Loaded image file "materials\default\Fabric_prv.tga" Loaded image file "materials\default\Paper_prv.tga" Loaded image file "materials\default\Kalshuga_prv.tga" Loaded image file "materials\default\Fabric_2_prv.tga" Loaded image file "materials\default\leather_prv.tga" Loaded image file "materials\default\leopard_prv.tga" Loaded image file "materials\default\Elefant_prv.tga" * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ALL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ENV #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ENV Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_COLOR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_COLOR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_RELIEF #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_RELIEF Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_SPECULAR #define VERT_NORMAL Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_SPECULAR Compiling VS... Compiling PS... * Loading shader "Shaders/shadow_sel.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/shadow_tbn.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define SHADOW Compiling VS... Compiling PS... * Loading shader "Shaders/obj_sel.hlsl"... #define VIEW_ALL #define VERT_NORMAL #define SHADOW Compiling VS... Compiling PS... * Loading shader "Shaders/obj_tbn.hlsl"... #define VIEW_ALL #define SHADOW Compiling VS... Compiling PS... Loaded image file "textures\chess.dds" Loaded image file "textures\black.dds" Loaded image file "textures\dashes.dds" Loaded image file "textures\dashes2.dds" Loaded image file "textures\snow.dds" Loaded image file "textures\dark\LayersIcons.tga" Loaded image file "textures\dark\stdbutton2.tga" Loaded image file "textures\borders\viewport.tga" * Loading shader "Shaders/hud_smooth.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... Loaded image file "textures\icons\wicons.png" Loaded image file "textures\borders\input_field.tga" Loaded image file "Textures\icons\arrowright.tga" Loaded image file "Textures\icons\arrowdown.tga" Loaded image file "textures\icons\move_area_16.tga" Loaded image file "textures\borders\dock_delimiter.tga" Loaded image file "textures\light\tabbutton_line.tga" Loaded image file "textures\dark\tabbutton.tga" Loaded image file "textures\dark\tabbutton_inactive.tga" Loaded image file "textures\dark\checkers.tga" Loaded image file "textures\BothSideArrows.tga" Loaded image file "textures\vista3.dds" Loaded image file "Textures\dark\DownArrow.tga" Loaded image file "textures\borders\combo_inner_frame.tga" Loaded image file "textures\borders\combo_arrow_frame.tga" Loaded image file "textures\borders\dialog_header.tga" Loaded image file "textures\borders\dialogs.tga" Loaded image file "textures\borders\toolset_internal_buttons.tga" Loaded image file "textures\icons\larrow.tga" Loaded image file "textures\switchcolors.tga" Loaded image file "textures\borders\docked.tga" Can't load image file "textures\stdbutton.tga" Loaded image file "textures\close.tga" Loaded image file "textures\borders\buttons.tga" Interpreting command: recent3b(); Loading file: E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV-3.3b 00000000 : RNDR : 8 bytes 00000010 : NSYZ : 0 bytes 00000018 : NBLN : 0 bytes 00000020 : MSSK : 20 bytes 0000003C : PAUV : 16 bytes E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV-3.3b: Unknown block found in 3DB file: VUAP! 00000054 : MEAS : 8 bytes 00000064 : CAM1 : 88 bytes 000000C4 : LNRM : 4 bytes 000000D0 : SSPC : 0 bytes 000000D8 : LR01 : 1662 bytes 0000075E : MTLS : 328 bytes 000008AE : MTEX : 129 bytes 00000937 : OBJS : 558 bytes 00000B6D : RNTS : 373 bytes 00000CEA : UVST : 365 bytes 00000E5F : SUBD : 0 bytes 00000E67 : VMAP : 4 bytes 00000E73 : VMTP : 49 bytes 00000EAC : POS0 : 166572 bytes 00029960 : UVS0 : 8 bytes 00029970 : SAR7 : 3140096 bytes Faces: done SetupUVIds: done SetAllDirty: done 00328378 : MAQ2 : 2689652 bytes 005B8DF4 : CMSC : 61 bytes 005B8E39 : STIL : 2237 bytes 005B96FE : RTP1 : 240 bytes 005B97F6 : SYMM : 8 bytes 005B9806 : UVM1 : 1395030 bytes 0070E164 : METU : 16 bytes 0070E17C : VOL3 : 4 bytes 0070E188 : VCSH : 4 bytes 0070E194 : GRIS : 56 bytes 0070E1D4 : MVSV : 4 bytes 0070E1E0 : CVSV : 4 bytes 0070E1EC : OLCO : 4 bytes 0070E1F8 : RFSV : 30 bytes 0070E21E : FITT : 116 bytes 0070E29A : SCPT : 52 bytes 0070E2D6 : SP&J : 1077 bytes 0070E713 : VOSS : 4 bytes 0070E71F : HLSV : 4 bytes 0070E72B : RTGV : 4 bytes 0070E737 : OBJV : 4 bytes 0070E743 : MATV : 4 bytes 0070E74F : BPSS : 358 bytes 0070E8BD : VCUR : 29 bytes 0070E8E2 : SELP : 120 bytes 0070E962 : REND : 1239 bytes 0070EE41 : PTEX : 110136 bytes 00729C81 : URC1 : 20 bytes 00729C9D : APSV : 12 bytes 00729CB1 : SYNP : 403 bytes PutFacesInCells: done * Loading shader "Shaders/rt_copy.hlsl"... #define SCREEN_SPACE Compiling VS... Compiling PS... UpdateDirtyFaces: done Loaded image file "Textures\grey.dds" Loaded image file "Textures\whitet.dds" Loaded image file "Textures\emptygrey.dds" CreateMeshes: done CreatePaddingInfo: done CreatePointsCorrespondence: done CreateTangentSpaceFromBasicNormals: done Loading: done Can't load image file "textures\preview_pen0.tga" Undocked: Undocked: Undocked: Deleted: Pen Deleted: PenOpt Deleted: STRIPS Deleted: Materials Deleted: Layers Deleted: Blending Loaded image file "textures\borders\top_menu_highlight.tga" Undocked: Undocked: Undocked: Loaded image file "FillPatterns\leather2.bmp" Loaded image file "textures\icons\texticon.tga" Loaded image file "textures\DownArrow.dds" Loaded image file "textures\borders\tool_select_buttons.tga" * Loading shader "Shaders/uvpreview.hlsl"... Compiling VS... Compiling PS... * Loading shader "Shaders/uv.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... Loaded image file "textures\checker0.tga" Loaded image file "textures\checker1.tga" Loaded image file "textures\checker2.tga" * Loading shader "Shaders/wires.hlsl"... #define WORLD_SPACE Compiling VS... Compiling PS... Loaded image file "textures\borders\undocked.tga" Loaded image file "textures\borders\hints.tga" Can't load image file "textures\preview_pen0.tga" Options.xml: <AppOptions> <PenInterface::DisplaceObject>false</PenInterface::DisplaceObject> <RtpObj>true</RtpObj> <SoftwarePreset>Unknown</SoftwarePreset> <NormalsCalculationMethod>Maya_normals</NormalsCalculationMethod> <TriangulationMethod>DelaunayTriangulation</TriangulationMethod> <TBNMethod>MikkTSpace</TBNMethod> <NMAP_EXPORT_TYPE>NM_3DMAX</NMAP_EXPORT_TYPE> <FlipPtexQuads>false</FlipPtexQuads> <ShowFocalShift>false</ShowFocalShift> <ShowFalloff>true</ShowFalloff> <StorePenShapeForTools>true</StorePenShapeForTools> <StorePenRadiusForTools>true</StorePenRadiusForTools> <WHEEL_ACTION>WHEEL_CHANGE_RADIUS</WHEEL_ACTION> <CTRL_WHEEL_ACTION>WHEEL_CHANGE_PRESSURE</CTRL_WHEEL_ACTION> <SHIFT_WHEEL_ACTION>WHEEL_CHANGE_SMOOTH</SHIFT_WHEEL_ACTION> <ALT_WHEEL_ACTION>WHEEL_CHANGE_OPACITY</ALT_WHEEL_ACTION> <WheelZoomPerspSpeed>1.000000</WheelZoomPerspSpeed> <WheelZoomOrthoSpeed>1.000000</WheelZoomOrthoSpeed> <WheelZoomUVSpeed>1.000000</WheelZoomUVSpeed> <MainColor>FF40CC40</MainColor> <BackColor>FF000000</BackColor> <EnableChannels[0]>true</EnableChannels[0]> <EnableChannels[1]>true</EnableChannels[1]> <EnableChannels[3]>false</EnableChannels[3]> <NearPlane>1.000000</NearPlane> <PivotType>0</PivotType> <PenInterface::SaveSpecInNM>false</PenInterface::SaveSpecInNM> <PenInterface::SaveDispInNM>false</PenInterface::SaveDispInNM> <PenInterface::DontUseAnphaInNM>false</PenInterface::DontUseAnphaInNM> <PenInterface::DontUseAnphaAtAll>false</PenInterface::DontUseAnphaAtAll> <SymmSnapValue>0.400000</SymmSnapValue> <SnappingMethod2>1</SnappingMethod2> <Global_DontSnapSubdVertices>true</Global_DontSnapSubdVertices> <ProjectionThrough>false</ProjectionThrough> <FreezeViewMode>0</FreezeViewMode> <FreezePScrollSpeed>1.000000</FreezePScrollSpeed> <UsingProcessors>32</UsingProcessors> <UseMultiCore>true</UseMultiCore> <UseMulticoreForSaving>true</UseMulticoreForSaving> <UseMRT>true</UseMRT> <PickFromAllLayers1>true</PickFromAllLayers1> <PickDepthToo>true</PickDepthToo> <PickFromCentralPoint>true</PickFromCentralPoint> <PivotType>0</PivotType> <SwapYZ>false</SwapYZ> <EditorPath>photoshop.exe</EditorPath> <MeshViewQuality>0</MeshViewQuality> <Choose></Choose> <FILL_BORDERS_MODE>FILLB_ASK</FILL_BORDERS_MODE> <BorderEdgesWidth>64</BorderEdgesWidth> <LightDirX>-0.562900</LightDirX> <LightDirY>-0.279500</LightDirY> <LightDirZ>0.279500</LightDirZ> <MillionsOfPolygons>1.000000</MillionsOfPolygons> <TexSizeX>1024</TexSizeX> <TexSizeY>1024</TexSizeY> <LightAmbient>0.000000</LightAmbient> <ShowThumbs>true</ShowThumbs> <ShowIThumbs>true</ShowIThumbs> <ImgPath> <_str>PickData\sky.jpg</_str> </ImgPath> <PickerType>1</PickerType> <PickColorMode>0</PickColorMode> <PenSensivity>1.000000</PenSensivity> <Symmetry_point_opacity>40.000000</Symmetry_point_opacity> <CamZoomSpeed>1.000000</CamZoomSpeed> <CamRotSpeed>1.000000</CamRotSpeed> <SlidersStates> <SliderState> <ID>SMOOTH_STROKE</ID> <State>true</State> </SliderState> <SliderState> <ID>PEN_RADIUS</ID> <State>true</State> </SliderState> <SliderState> <ID>FALLOFF</ID> <State>true</State> </SliderState> <SliderState> <ID>PEN_DEPTH</ID> <State>true</State> </SliderState> <SliderState> <ID>SMOOTH_DEG</ID> <State>true</State> </SliderState> <SliderState> <ID>PEN_MASK</ID> <State>true</State> </SliderState> <SliderState> <ID>PEN_SPEC</ID> <State>true</State> </SliderState> <SliderState> <ID>ERASE_DEGREE</ID> <State>true</State> </SliderState> <SliderState> <ID>RetopoExtrusion</ID> <State>true</State> </SliderState> <SliderState> <ID>ViewBias</ID> <State>true</State> </SliderState> <SliderState> <ID>RtpOpacity</ID> <State>true</State> </SliderState> <SliderState> <ID>SymmSnapValue</ID> <State>true</State> </SliderState> <SliderState> <ID>*Basic2</ID> <State>true</State> </SliderState> <SliderState> <ID>*Tweak2</ID> <State>true</State> </SliderState> <SliderState> <ID>*UV2</ID> <State>true</State> </SliderState> <SliderState> <ID>*Commands2</ID> <State>true</State> </SliderState> <SliderState> <ID>*Surface4</ID> <State>true</State> </SliderState> <SliderState> <ID>*LC4</ID> <State>true</State> </SliderState> <SliderState> <ID>*Adjust4</ID> <State>true</State> </SliderState> <SliderState> <ID>*Objects4</ID> <State>true</State> </SliderState> <SliderState> <ID>*Commands4</ID> <State>true</State> </SliderState> <SliderState> <ID>SegmentsNum</ID> <State>true</State> </SliderState> <SliderState> <ID>*Modes3</ID> <State>true</State> </SliderState> <SliderState> <ID>*Commands3</ID> <State>true</State> </SliderState> <SliderState> <ID>*Selected3</ID> <State>true</State> </SliderState> <SliderState> <ID>*Selected2</ID> <State>true</State> </SliderState> <SliderState> <ID>*Sculpt1</ID> <State>true</State> </SliderState> </SlidersStates> <FoldersStates> <FolderState> <ID>OPENOBJ</ID> <Folder>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\</Folder> </FolderState> <FolderState> <ID>ObjLwoStlPlydaewrl</ID> <Folder>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\</Folder> </FolderState> <FolderState> <ID>SAVEMESH</ID> <Folder>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\</Folder> </FolderState> <FolderState> <ID>3b</ID> <Folder>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\</Folder> </FolderState> <FolderState> <ID>3b3b.jpg</ID> <Folder>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\</Folder> </FolderState> </FoldersStates> <AllowRmbProp>true</AllowRmbProp> <PanoRotation>0.000000</PanoRotation> <PanoBlur>0.000000</PanoBlur> <ShadersPreviewSize>1</ShadersPreviewSize> <RareGrid>false</RareGrid> <NormalGrid>true</NormalGrid> <DenseGrid>false</DenseGrid> <CustomGrid>false</CustomGrid> <GridStep3D>1.000000</GridStep3D> <GridSubSections>1</GridSubSections> <GridStepsCount>10</GridStepsCount> <ShowAxisX>true</ShowAxisX> <ShowAxisY>true</ShowAxisY> <ShowAxisZ>true</ShowAxisZ> <MovementSensitivity>1.000000</MovementSensitivity> <ZoomModulator>1.000000</ZoomModulator> <PanUDModulator>1.000000</PanUDModulator> <PanRLModulator>1.000000</PanRLModulator> <RotationSensitivity>1.000000</RotationSensitivity> <SpinModulator>1.000000</SpinModulator> <TiltModulator>1.000000</TiltModulator> <RollModulator>1.000000</RollModulator> <M3D_ActivationKey>Key 1</M3D_ActivationKey> <PenIconSize>1</PenIconSize> <StripIconSize>1</StripIconSize> <MaskIconSize>1</MaskIconSize> <MtlIconSize>1</MtlIconSize> <ModelsIconSize>2</ModelsIconSize> <RotateAroundYAxis>true</RotateAroundYAxis> <DisableRoll>false</DisableRoll> <RealtimeUVPreview>true</RealtimeUVPreview> <ZoomToVaryRadiusSensitivity>1.000000</ZoomToVaryRadiusSensitivity> <UpDonToVaryDepthSensitivity>1.000000</UpDonToVaryDepthSensitivity> <RLToVaryTransparencySensitivity>1.000000</RLToVaryTransparencySensitivity> <SpinToVaryRotationSensitivity>1.000000</SpinToVaryRotationSensitivity> <TiltToVaryFocalShiftSensitivity>1.000000</TiltToVaryFocalShiftSensitivity> <RollToVarySpecularSensitivity>1.000000</RollToVarySpecularSensitivity> <GeneralPen::Color.x>0.250980</GeneralPen::Color.x> <GeneralPen::Color.y>0.800000</GeneralPen::Color.y> <GeneralPen::Color.z>0.250980</GeneralPen::Color.z> <GeneralPen::Color2.x>0.000000</GeneralPen::Color2.x> <GeneralPen::Color2.y>0.000000</GeneralPen::Color2.y> <GeneralPen::Color2.z>0.000000</GeneralPen::Color2.z> <GeneralPen::PenRadius>0.767960</GeneralPen::PenRadius> <GeneralPen::PenRotation>0.000000</GeneralPen::PenRotation> <GeneralPen::DeepDegree>0.414515</GeneralPen::DeepDegree> <GeneralPen::ColorOpacity>1.000000</GeneralPen::ColorOpacity> <GeneralPen::SpecularDegree>1.000000</GeneralPen::SpecularDegree> <GeneralPen::Falloff>0.000000</GeneralPen::Falloff> <GeneralPen::FocalShift>0.000000</GeneralPen::FocalShift> <HidePenConstantlyInCapsMode>false</HidePenConstantlyInCapsMode> <HidePenConstantly>false</HidePenConstantly> <ShowPenShape>true</ShowPenShape> <ShowPenAlpha>true</ShowPenAlpha> <PenCircleColor>FFFFFF00</PenCircleColor> <PenShapeColor>FFFF0000</PenShapeColor> <PenShapeColorWithCTRL>FF0000FF</PenShapeColorWithCTRL> <PenShapeColorWithSHIFT>FF00FF00</PenShapeColorWithSHIFT> <ShowCentralSpotInCapsMode>true</ShowCentralSpotInCapsMode> <MessageAbovePen>0</MessageAbovePen> <MessageBelowPen>0</MessageBelowPen> <MessagesColor>FFFF0000</MessagesColor> <PickVertMode2>1</PickVertMode2> <RecentFiles> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\SimpleChar.fbx</_str> <_str>D:\Libraries\Documents/3D-CoatV4/UserData\autosave.3b</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\SimpleChar.fbx(dp)</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\SimpleChar.ply(dp)</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\Easy.obj(dp)</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV.3b</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV-2.3b</_str> <_str>E:\SkyDrive\Bilder\Digital Art\Char\CharacterModel\UV-3.3b</_str> </RecentFiles> </AppOptions> Can anyone help ? Please -AgeTDev
  4. Sladus

    Jagged edges after retopo

    Almost all objects I make that have edges that are not round come out jagged after retopology or uv room. Everything looks great until I bring it into the paint room or render it.
  5. If you unwrapped in the Retopo room but then made changes, how do you get those changes to update in the UV room?
  6. FreezeFrame

    Uv Template - Weld Vertices

    I have a mesh that some how a couple verts are not welded and have split ends. Not sure where it happened, in Blender 3D or 3D Coat after unwrapping? I had some issues in Blender with unwelded verts after deleting faces and adding new faces/loops. Anyways.... Can I weld vertices within the UV template preview window, from the retopo or UV room? It's a very tiny area on the mesh and there's no way in the viewport. I could use the applink back to Blender to weld. Just wondering........
  7. Sladus

    Retopo to UV

    How do I get what I have done in the Retopo room to apply to the UV room? They are completely different.
  8. ScrotieFlapWack

    Can't Mark Seams :(

    So I have run into some issues. I don't know what I am missing. I have created a model in Silo 2, something very simple. I would like to UV it in 3D - Coat, however. When I go to mark the seams 3D - Coat isn't allowing me to select most of the edges of my model to mark the seams I don't know if it is an option I have missed, or whether there has been some slight change to the UV room since I last used 3D - Coat.
  9. worldcrafter

    Tips on baking to low poly

    any tips on how i might remove these nasty white bits on the low poly bake
  10. insignet

    Character Reel

    Short character reel showing work from a few years back. I use 3D-Coat for sculpting my characters, retopology, UV work and painting... Link to YouTube and Vimeo channel. http://youtu.be/pbGkBo0kg8c https://vimeo.com/100333717
  11. FreezeFrame

    [SOLVED] UV'S and Symmetry

    The uv tools are easy enough. I've seen many character uv's and basically know the idea behind it, to do my first unwrapping for an animation character anyways. I ran into a problem where when marking the seams on my characters head area. I used the autopo because of a pain area! Worked great. For some reason though when placing my seams in certain spots and unwrapping, my mesh part would be off of unwrapping symmetrically. All other islands were ok. I noticed some spirally loops(not spirally seams) in a couple areas on that part of the mesh. Could this cause the pull of out of symmetry islands? I also have few triangles in this part of the mesh I wasn't worried about, but may try and rmove them. All quads next time!! Basically I found a sweet spot for this mesh part with the seams and it was close anyways and no overlaps except one spirally loop area around a tooth joined to the mesh(.. So I may stick with it or edit those spiral loops and see the result.....tomorrow. Just curious what it could be so I can avoid it in the future.
  12. Hi, i used the auto seams feature and unwrapped... the uvs turned out to be incredibly disproportionate. The only reason I can see for this is that I have made an incredibly large tri/polygon... but the twist is i cant find this polygon. If there were an invert selection function for the retopo room i could test if this idea is correct but i cant see this function, whut should i do?
  13. FreezeFrame

    Import Object With Textures Into Sculpt

    Trying to import an object with textures and uv. Yes I can do this through the uv room by importing there, the uv's, textures are there and I go to the paint room also. I would like to go to voxel or surface mode with the uv and texture still on it while editing. This can be done in Blender 3D btw. A low poly with textures can be used in sculpt with the multi-resolution modifier. I have poor performance with Blender though. Can this be done in 3D Coat. If not I would have to use Blender or take a quick render and use as sketch's in 3D Coat.
  14. JedTheKrampus

    Help with UVs, Mirroring, and Packing

    Is there a way to pack mirrored UVs with rotation and scaling but without un-mirroring the UVs and making them unique? I know you can make correctly mirrored UVs with Copy and Paste UVs, but it looks like there's no way to pack them without rotation that makes all the UVs unique, and I'd love to be proven wrong. It would also work out OK if there were a way to pack just selected UVs, because then I could just move one mirrored half off of the UV space, pack the UVs that are still on the 0..1 UV space, then copy and paste the other islands back.
  15. worldcrafter

    [SOLVED] UV mapping for idiots

    I Havant used 3dcoat much and ive been trying to retopologize and uv map without success. ou As you can see i'm wanting a very lowpoly model, if anyonne knows of someresources that would help me with this I'd like to know The UV's are a disaster and I Dont know how to tweak the uv's so I can get rid of these nasty seems. These look like the most important things for me to learn, so if anyone can help me out, that'd be great
  16. Hey all! I'm having a bit of a hard time here so perhaps I could maybe get some help in here..... I hope this is the right forum. I just don't want to keep wasting time if I'm not getting anywhere! So, here's what I have- I have a dragon I have modeled, separate layers/objects for the eyes, teeth, horns, body and wings. I retopologized all of them, marked all UV seams, etc. in the Retopo room. I also painted it, and exports all work well (though I find Normals worked better in Voxel mode instead of Surface, and my paint is in Surface mode, sooooo.... I have to export separately. but that's not the big problem). Here's the problem: Being that I need them all as separate objects, I want to export all the retopologized UV's with their proper meshes. I.e., horn retopo and mapping only with horn .fbx, and so on. HOWEVER the mapping is all on one big map, and I can't get it to separate! I can get the OBJECTS separately, but all their maps- not so much. I tried importing the retopo mesh into PTEX so I could get it in the UV room and... oh my goodness. It's so glitchy. Also it deleted all my seams! The only thing I can think of is exporting each mesh, high res and low poly retopo, and baking normals that way. But would it transfer my paint data as well separately? I've attached what the PTEX error mess looks like, as well as what the current Retopo room looks like with the packed UV of all the objects. Thanks guys for any advice. -SJ
  17. Hi There, I used 3DC to UV map a model ( .obj). Then I did export it in Blender. Everything is perfect and it works well. Except, I can't get the seams appear on the mesh. I mean, the mesh is unwrapped in the UV window in Blender. But nothing "drawn" on the mesh. Could someone give an hand about this please ? Thx
  18. Hi I'm buildings several stones in the same scene, and I've a problem when uvmapping because all uv map are together on the same map. The only way to avoid this seems deleting the objects i don't want to see on the uvmap before to merge into the paint room. but this mean I have to rebuild them later. is there an other way?
  19. Hello. I am trying to make low ply objects for games (as a hobbyist and beginner) but i cant seem to find how i can merge the normal map from the sculpted mesh on to my retopoed version without the ugly result i get shown bellow
  20. worldcrafter

    3d coat v4

    Can someone tell me how i auto uv map an object which currently has no uvs, on 3.7 i could just select the auto map finction but now ive no idea... by the way whenm i click the uv tab i cant see the model this may be a problem or it may be how its meant to be. thanks
  21. FreezeFrame

    Paint n UV

    A little confused with paint. Per-pixel paints on the uv map but is projected on the 3d model? Low to medium to high quality depnding on uv map size? Microvertex paints on the vertices of the high poly and then projects onto the low poly? Quality depends on vertices(and uv map size)? So, what if I had a great machine and I was painting on a model with super high polys. Would this be the best quality? Can the high poly model be painted in P.P. and/or M.V. and then project the texture to low poly for export? Actually even with a super high vertice count. The textures on the uv map would end up per pixel on the screen?
  22. KillersNight

    Exporting UV from 3D-coat to Blender

    Hello guys, I have used 3D-coat for a year now, but haven't actually tried out a lot of stuff. Mainly i have only revolve around the voxel room. I have recently downloaded and tried Blender, and it was amazing to me. But I wasn't going to give up 3D-coat, and looked for ways to link them. For the first few times, I have just imported the object straight from Voxel room, (usually 1 500 000 poly or above), and it is terrible to work with in Blender. I found out that i should autopo the model before hand, which i tried, but though the model turn out fine in the paint room, after exporting into Blender it was horrible. I tried UV mapping the model myself, but it didn't change a thing. What am I doing wrong? Really appreciate some help... T_T Model in the paint room which looks fine I only got the default and i didnt save the UV map i did, cuz it made no difference Model in Blender with the deformed mesh circled
  23. ajz3d

    Multiple UV tiles

    Hello folks. Does anyone know how to create multiple UV tiles in the UV Room and how to prepare the model for seamless texture painting when multiple UV tiles are present? Is it possible in 3D Coat?
  24. Let's say I had two copies of the same model, but with two vastly different UV sets applied to each. If I had a texture designed for one model's UV set, is there a way in which 3DCoat could look at this model with this texture and then use that information to paint the second model and its UV set to look as identical as possible to the first?
  25. virtumake

    Post Process 3D scan data

    Hi! I want to use 3D coat to post process high polygone (>1 mil) 3D scan data with UV maps. I need the sculpturing tools from the voxel room to cut bridges and smooth the scans. This works superb, but I loose the UV data. What is the right workflow to load the 3d model, optimize it and fix the UV map? Thank you! Best, Bernhard www.virtumake.com
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