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Showing results for tags 'UV'.
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Pressing "Unwrap" button crashes 3D-coat
yaschan posted a topic in SOS! If you need urgent help for 3DCoat
I need urgent help. I have a fairly simple all-quad model I am trying to UV unwrap. If I manually mark the seams and hit Unwrap, 3D Coat crashes and I get forever spinning beachball. I am not using symmetry although the model itself is symmetrical. It is impossible to use 3D coat for unwrapping when this issue exists. I'm under deadline and I would need urgent help for this issue. I'm running 3D-Coat (3.7.08B (GL64) under Snow Leopard. My machine is Quad Core Mac Pro with 8 gigs of ram. Show screenshot of the model I try to unwrap. -
A few questions from a new user. Mostly Paint Room and related stuff.
ajz3d posted a topic in General 3DCoat
Hello. I've just purchased 3D Coat after my trail ended. I have to say I tried the hell out of it and I'm very impressed with the software. Sculpting with voxels is something I've been looking for for a long, long time, ever since I saw Ken Silverman's Voxlap engine. While not directly related to 3D modelling or sculpting, it showed how powerful voxels might be. I never quite understood why nobody picked up the idea of using voxels for volume shaping and model detailing. And then there was light - I've stumbled upon 3D Coat! But enough of praising the app. I've been doing a hero character in 3D Coat lately and I'm a bit puzzled about the some aspects of the workflow. I would like to address a couple of questions to more experienced 3D Coat users. My character consists of several parts (body, tongue, a pair of tendons and two groups of teeth, each on a different VoxTree layer), so I'll be using several different materials after I import the retopologised model into Maya). I need those parts to stay on separate UV spaces and maintain proportions in relation to each other. I have already retopologised the volume and placed each part of the character on a different retopo layer. Unfortunately UVs from each one of them are bunched up together on a single UV space and I can't seem to find a way to separate them to different UV spaces. How do I do this? Does a voxel shader affect textures in Paint Room in any way, or is it completely ignored? There's a Layer 0 in the Paint Room. What does it contain? Looks like a geometry, but other layers (that were created with the Merge with NM command from Retopo Room) seem to contain geometry as well? Layer 0 can't be deleted. UV Room most of the time stays completely empty, even after I unwrap UVs in Retopo Room. It fills with content after I Merge with NM. Is it normal? Paint Room has me completely puzzled.- 19 replies
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Hi, another question probably leads to either a really simple answer or a bug. I'm still getting a hang of how to manage different oject and unwrap them separately, so far success to the point I can go to paint room and open UV Texture Editor and see different UVs for different objects. BUT, when I click to UV Room, one object is missing. My workflow is as following. 1. Voxel sculpt 2. put 2 object into 2 different layer.(just cube and cylinder) 3. go to retopo room and start unwrap cube. 4. create a new uv set, and use new uv set to unwrap cylinder 5. merge them to scene one by one. 6. in paint room I can do everything properly. 7. click to UV room I can only see cylinder. ( what ever merge to scene later?) In default uv set(cube) I see nothing, no model and no UVs. Am I missing something?