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Found 61 results

  1. thanks Andrew for making the in program glass a bit better with a tiny bit of post work on Photoshop I was able to get good results (I used the heal brush a bit)
  2. takanari

    Earth Dragon

    Hi there ! This is my new work "Earth Dragon". Maybe Vox Sculpt, Retopo, Paint in 3D-Coat, and Render in UDK. I like snake brush drawing, but instead retopology is very hard..... Thanks.
  3. ahoi

    3D printable files in 3D Coat

    Hello Everybody, i am new here- ... I started modelling a sculpture in the voxel mode. Now i want to apply colors and textures, to have a colored model. the final idea is to export a stl file which contains the mesh and color informations to upload the file to an online 3d printing service. What is most important here? thanks in advance, AHOI
  4. Hello, all. I know this topic comes up often and that there are several videos out there already that demonstrate the concept(s) / method(s). However, I sometimes find that watching one video doesn't always work to help me comprehend the topic, so I decided to create one of my own. Please consider this as a supplemental video to what is already out there. This method works for me and I hope it helps you, too. How to Import an Existing Mesh Into the Voxel Room: [NOTE: I'm not a member of Vimeo. This video is in much higher quality at Vimeo, so click on HD and then follow the direct link to Vimeo to see it more clearly.]
  5. Hi There. This is my new work "Dragon Knight". This work is Modeled in Maya / Sculpted & Painted in 3D-Coat / Rendered in Unity. I hope you like it
  6. alvordr

    Freeze/Mask Voxel Mode

    Is there a way to mask off an area of a Voxel mesh in Voxel sculpting mode, as you can with the Freeze tool in Surface mode? I do a lot of sculpting in Voxel mode and cannot figure out how to set a mask.
  7. alvordr

    How Would You Handle This?

    Hello all. I have a bucket that I made some time back with 3ds Max and brought into Mudbox. I painted it and render it out and put it into the UDK. It was OK for the time I had to do it, but now I want to try my hand at voxelizing it in 3DC and going through the motions. I have sculpted in details in the Voxel Room, but any time I Autoretopo this, it's aweful. Am I stuck with doing this one by hand? Voxelized Bucket: Autoretopo Problem:
  8. JVin

    Voxel Toolbox View

    Ok so I bought the student (windows) version about a week ago and have been very happy with the software thus far. I'm not sure If this has already been asked or if I'm using the correct terminology, but here it goes. While I was re-arranging the interface in the Voxels room, I noticed that the view icon at the top of the toolbox (and beside the Brush pressure sub-menu) is missing. I have used the Mac version before (which does have this option), so I am curious why it isn't showing up. Any tips?
  9. Creator

    Siegfried

    Hi, I'm not new here, but it's my debut in gallery. What pushed me to share this WIP was topic posted by DavidF: http://3d-coat.com/forum/index.php?showtopic=10030 I was shocked how many similarities our sculptures have. My work is a little bit older i guess. I even don't remember when i started it... Process of sculpting didn't take so long, but whole idea is evolving in my head from looong time. First i started to jam with my tablet and 3D Coat with target to create toon/comic book style character. I'm not sure but i feel, my character style is similar to some Marvel or DC hero/antyhero (i'll be glad if someone help me find a clue ). Then i started to think, and realized that this style is a little bit like (may i say) "soviet cubism": but with more flow and oval shapes. Now I've got idea about Siegfried (don't have surname yet). An nazi engineer whose dream was to create a time machine during WW2. Maybe i'll create short animation, don't know yet, but first i need to create portrait. So here it is: I hope sharing my work will push me to finish this fella. Retopology of a head is done. Now I'll make hair, uniform and oldschool, round glasses. Thanks
  10. Voxel with Multiple Layers, but use Surface/Rapid Tool accross all? Am keeping the layers for better control later, but is it possible to work with the Surface Rapid Tool accross all Layers at the same time without flattening out?
  11. Grandmaster B

    Male & Female Voxel Chars

    Two characters I've created a while back. Probably the most detailed models I've made with 3D-Coat so far. Now that I have a new, more powerful PC I hope to finish them.
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