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  1. I purchased 3D coat last week after using the trial version. Here's a character I'm working. This is the "cartoon cute" version of the Ucides cordatus Painted in 3D coat <3 (diffuse and specular) [model made in 3ds max] the texture is still a wip, missing alot of details and better spec Here you can see the crab with some animations i'm doing (unity web player)
  2. hello guys my name is ymt3d japanese game artist I want to publish the work of recent 3D FightingGame Character Cyber Ninja WIP Created by 3D-Coat All Thanks
  3. This was my first model done in 3D Coat. Basically it's a lab rat because I've been experimenting on him a lot (http://3d-coat.com/f...showtopic=10459) not to mention that I was learning 3D Coat on this poor sod. No Live Clay was used. Voxel sculpture was done in 3.7.08B and I didn't even know about beta tools back then. It's a reproduction of an alien-human hybrid from the first minutes of the "Xtro (1983)" film directed by Harry Bromley Davenport. It's one of those horror flicks you either love or hate. Very weird and bizarre. I remember seeing this creature on a back cover of a VHS tape when I was a kid and it scared the crap out of me. Picture descriptions: Image #1: Early version of xtro with beast claws and ugly feet (bleh!) Image #2-6: Various renders. Note the lack of texture on the teeth and a missing tentacle. When I was swapping the claws with human feet and hands I somehow ended up with main model and teeth+tentacle being separated into different scene files. Don't ask me why... Also, there are no eyes. Never did them in 3D Coat. There was no need to. Image #7: Everything back together. First SSS shader tests.
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