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Showing results for tags 'airbrush'.
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Hiya! I'm loving 3DCoat for painting textures on lowpoly models. It has great tools that makes life a lot easier. But I'm getting quite frustrated when it comes to handpainting soft shading or blending colors. I'm trying to use the airbrush to paint some light, smooth shadows, but all I get is ugly noisy results. Quick example: A more isolated example: It's not a spacing issue, and I've meddled with the other brush settings to no avail, including the Paint with Dabs. I just never get smooth-looking strokes unless I paint with more opacity, and even then you can still see the 'bad quality' look. Not even smoothing seems to help clean it up, and it's also an extra step that shouldn't be necessary. The behavior of the normal brush isn't ideal to do this, apparently, and it can also look bad with light opacity. I've noticed banding issues. Is there no dithering? I'm just not sure if this is normal, or if I just shouldn't be doing things this way. I don't have this problem in other 3D painting software. Using version 4.8.25 - win10 Any help appreciated! Thanks!
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Greetings All, I've downloaded the trial of 3D Coat after seeing it highly recommended as a UV Tool (still haven't gotten a hang of the UV features, but the interface is pretty awesome). I've found a few good posts about using 3D Coat with MoI and Rhino (listed below*). Any Rhino/MoI users have any strong opinions/tips/caveats about this workflow? How is the Wacom support in 3D Coat? Can I use the full features e.g. pen angle and keys? Can I use the airbrush pen (with the wheel)? Thanks, FDP More details: What I want to use it for: I am looking at using it in a MoI3D/Rhino workflow, replacing Mudbox as a 3D sculpting and Normal/GI baking tool (I have used Mudbox very happily in the past but can't bring myself to pay Autodesk for anything). Also, as mentioned I would use it for UV cleanup/repair. My deliverables range from realtime 3D models (rare) to 3D printing/CAM (very common), with full-res rendering for clients in-between. I use Neon in Rhino these days for rendering, I used to use Turtle/MR in Maya, but then Autodesk bought AW and ruined the party. I need to be able to deliver watertight meshes for printing as well as UV-ed models for use in custom OpenGL renderers and Unity/UDK. My Preferences with similar software: I liked the speed of ZBrush, but hated the UI. As I don't sculpt or texture on every project and sometimes go months without doing so it really helps to have a UI I can return to and not have to relearn every time. I love the UI experience of Mudbox but it choked a bit on high poly models. I haven't used recent versions of either software (~3 years for mudbox, last used ZBrush in 2006), so perhaps they have both improved. *Posts I've looked at: http://3d-coat.com/forum/index.php?showtopic=2166 Moi3D to 3D-Coat to Cinema4D http://3d-coat.com/forum/index.php?showtopic=14879 Moi 3D to 3D coat. (NURBS) http://3d-coat.com/forum/index.php?showtopic=11420 Moi went Multitouch.. what about 3dCoat http://3d-coat.com/forum/index.php?showtopic=8533 Moi3D Beta01 V3 out! http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=2370.1 Moi3D to 3D-Coat to Cinema4D workflow tutorial http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=3601.5 3d coat vs zbrush http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=3140.1 MoI to 3D-Coat: needing advice https://www.youtube.com/watch?v=oSMMi5ZgQhg Moi 3D, 3D Coat - Workflow