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  1. 3dCoat 4.7.06 After importing model with only "Treat materials as separate textures" checkbox set on , everything seems to be ok, but ambient occlusion can be baked only for the first UDIM square. All the other (outside main UV area) don't bake http://take.ms/fi3PX it's strange because Curvature is baking fine http://take.ms/ISAhF
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