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Showing results for tags 'bakeing'.
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Any idea why my scale changes when baking in the retopo room. I'm baking w/PTEX. It's not always happening, but when it does, I don't know why it happens so I don't know how to work around it. In this test, the source and the target meshes are the same, just to rule out any possible discrepancies with the model, and I still get this scaling effect. The funny thing is if I do this exact same thing in Linux and set the edit scene scale to 1.0 it works fine. My Linux version is 4.8.## and my windows version is v4.9.74. I'm trying to get my coworkers to use 3d coat for baking vector displacements, but with this happening so random and no one has a good workaround, they just don't want to deal with it. Anyway, anything you can do would help. Thanks! Here are some images below.
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Hi I have a little problem with a bake. 1. I have created a head and paintet with vertexpaint. Looks fine so far. 2. I have created a retopo with uvs Still fine so far. 3. I merge my head into the paint room as PPP with Normalmap Everything works good, only the eyes would not be baked. Would be nice to know whats going wrong here.