Search the Community

Showing results for tags 'blender'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • General 3DCoat
    • Releases, Bugs & Development Discussion
    • 3DCoat AppLinks testing
    • 3D Printing
    • CG & Hardware Discussion
    • Feature requests
  • Support and Tutorials
    • Tips and Tricks
    • Tutorials and new feature demos
    • SOS! Only for urgent help
  • Resources & Development
    • Content exchange
    • Coding scripts & plugins
  • Artwork & Contest
    • Finished Projects
    • Official Contest
    • Member Contests
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen
  • Japanese forum - 日本のフォーラム
    • General discussion
    • Text translation
  • Chinese forum - 3DCoat用户讨论组
    • General discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

  1. Hi all, Simple3DCoat addon is for Blender+3DCoat production. This is a fork of the official one made by Haikaikalle . Blender 2.93+ 3DCoat4+ Features: Set the Exchange Folder of 3DCoat manually. Custom Textures Path for export/import. Export/Import through Obj/Fbx formats. ExportMaterials, ApplyModifiers checkboxes. No PBR Materials support. Sorry. Simple to Use Screenshots: How To Use: - Enable the Addon and set the Exchange Folder. - Export/Import models back and forth. Download: Sources: https://github.com/mifth/mifthtools/tree/master/blender/addons/2.8/io_simple_3dcoat Latest MifthTools Master Download (ZIP): https://github.com/mifth/mifthtools/archive/master.zip Enjoy.
  2. If you are still struggling to model characters with the best topology for animation, then you should check out this tutorial series. There are 5 amazing videos. Here is the first video in the playlist. Enjoy and Learn.
  3. Sorry, if this is an easy question. But I have looked everywhere and can't find one theme or other Hotkey set / Tools etc.. Please Help Bring back themes and hotkey/tools to simulate other 3D apps, I'm trying to model and I can't get it to select a whole object to move, like if I create a cube then setup my reference image and want to move said cube into position to start poly modeling adding and moving points / faces etc.. I can't even get out of the gate because all the ollder hotkeys which used to work, no longer work? Anyone have a hotkey setup I can download and try? I was trying to emulate Silo3D's keyset, mode of modeling where I can tweak as I go etc.. Also, Your Preview pane in the reference image selection window does not work, I have alot of images that are JPG's which is in the supported type list of extensions. Yet, when I click on any of them nothing shows as if they are not recognized. I had to bring them up in photos to view and make sure I was selecting the right ones. Any help would be greatly appreciated. Ken Cornett aka StOrM36969
  4. H! I am having a 360 Equirectangular / Spherical Image of a room Mesh. I want to map the 360 image as texture into that Cube 3d Mesh. I nearly done by applying as spherical texture to that mesh in Blender but it is not coming Exactly as real world room Is there any way to map that Equirectangular Image as texture to that Room 3d Model? via Blender or any other software
  5. Пожалуйста помогите новичку. Как экспортировать хайпольную модель, созданную в коте и покрашенную в комнате рисования в блендер? Искал способ на форумах и ютубе, нигде не нашел. Пробовал разные варианты экспорта, но в блендере открывается не крашеная модель. Как экспортировать с информацией о цвете, может кто знает? На скрине видно, что пункт "ЭКСПОРТ В" отсутствует.
  6. Hi, can anyone help?! So I've been working on a character for a while and I've just finished texturing it in 3DCoat. I have had to work on it in 3 different 3Dcoat files (Body, Armour and Boot) so my machine can handle it. I've wanted to move it in to blender to start rigging and add hair particles, so I've been using the 3DCoat Blender app link. For the most part it works perfectly accept for some certain objects. As you can see from the photos I've uploaded below in blender, the knuckle guards parts of the skin and the belt have weird texture errors. However when you look at them in 3dCoat there doesn't seem to be any errors. I've uploaded images of my export to blender settings to see if that could be the issue. Can anyone see what's causing this error and how to fix?! Much Appreciated
  7. At first I tried this with my complex model I've been trying to work with, and it would show up in every window but the sculpt window. I also tried it with a basic starter block to see if it was a problem with my model, the same thing happened, the model showed up in every window accept the sculpt window. This is unfortunate, because I was trying to do some surface sculpting. I have tried hiding and unhiding layers to no effect. Am I doing something wrong? Or is this a bug? I'm currently using Blender 2.92 with 3D Coat 4.9.60.
  8. Hi, I'm new to 3DCoat, and just discovered the applink functionality. I set up the built in plugin in blender as instructed, however it doesn't seem to interact with 3Dcoat and give me an import dialog like the videos. I'm using 3DCoat version 4.9.60 (consumer) downloaded from steam, and Blender 2.91.0, also downloaded from steam. I've done a lot of watching and re-watching the lessons on using the applink, and I can't actually get the two programs to talk to each other. Am I missing something?
  9. Hey I am using 3D coat version 4.9. I sculpted this desk in 3d Coat then took it into blender. In blender I used the applink to send it to 3d coat for Painting it, as shown in the top image, I send the desk back to blender, but the object seems to have no texture on it in the view port. The UVs all seem to be intact. I tried this method with the gun model too (sculpted in 3dcoat- taken to blender- painted in 3d coat) and it seemed to have been working fine. I have also attached an image of the shader editor. Thank you very much for your time. You may download the blend file here: https://drive.google.com/file/d/11QKtjRTN-r2zBM99MPgy2g6o_bHLq2xR/view?usp=sharing
  10. I made a model in Blender and baked a normal map for it in the same program. When I looked at the model in blender with the normal map on it everything looked as it was supposed to, but when I imported the object into 3D-Coat and put the same normal map on it I noticed that the smoothing on a few parts looked quite a lot different than in Blender. I then tried the same thing with a simple cube and noticed the same thing. Cube without Normal Map in Blender: Cube with Normal Map Blender: Cube with normal Map in 3D Coat: The import settings and the normal map settings are both set to Blender, but it still looks different in both programs. Is there a way to fix it or does the smoothing in both programs just work different and I should avoid smoothing my low poly mesh as much as possbile? Thanks in advance.
  11. I made the model and the normal map in Blender and am now importing those in 3D Coat (as .obj), but after I apply a smart material on the object there are some weird stretches happening as you can see in the following picture. The normal map I am importing + UV Map + Mesh looks as follows: I Does anybody know if there is some way to fix this problem directly in 3D Coat or if I have to change the mesh or the normal map in blender? Thanks in advance for the help.
  12. Hi, I exported 2 objects from my blender scene to 3dcoat by shift-selecting and using app link for 'per-pixel painting'. Both the objects are already unwrapped. But when transferred to 3dcoat, the bigger object has this noise, and upon inspecting I realized it has the materials but no UV's from my blend file.. any ideas what might be the issue here? P.S.: I've already tried treat materials as separate textures and Import tiles as UV sets but no luck
  13. Hey everyone... As I did not have much knowledge with 3d-coat in relation to Define Measurement Units and Edit Scene Scale. I started a project without paying attention to these two important settings that are found in the Geometry menu. I would like to ask the help of all of you to used this topic to explain the subject better and with that you would help others who use 3D-Coat. Doubt 1) In a project I'm working on, only now that I've realized that the values in the Edit Scene Scale are all changed as you can see in the image I've attached. If I change the value of SceneScale to 1 will what happens in my file? I would have problems if I change this value which is currently 137.963562 for 1? Could I change units from millimeters to meters? Because it is in millimeters... Could someone explain it better? Doubt 2) I realized that by default 3D-Coat uses millimeters. I would like to have a 1: 1 ratio between 3D-Coat and Blender because of a 3d print job and I also believe it will help in mesh workflow for animation and games. Currently in 3d-coat version 4.8.21, what would be the best configuration between 3d-coat and blender without there being any problems in the scale and positioning when it imports -> exports -> imports again for 3D-Coat? I realized that when I use these 2 programs, the scale almost always changes. Maybe because I do not know how to configure. Sometimes the sculpture when it returns to the 3d-coat comes either large or small and the pivot gets altered also causing the sculpture to be located in another position completely different from when I exported. I think using meters would be the best unit of measure because I've read that physical simulations, displacement maps and other things will be best produced when configured using actual measurements of the world in meters. How do you work with Measurement Units and How does the Edit Scene Scale work? Doubt 3) How to properly set up each project (for 3D print? for Games? for animation?) What would you advise for 3d-coat users in the initial scene setup within 3d-coat? Anyone who is knowledgeable in this subject, please share with the whole community about all of these subjects that I mentioned above. This is very important... Thank you for your attention and help.
  14. Hey everyone, This is thread to follow the development of a project that I have been developing called Gladiotron. It is an original project and hopefully the first of many. My pipeline consists primarily of Blender and 3D Coat, with some other applications for authoring PBR textures and then ending up in Unity. Our target platform is PC and Console initially, then possibly mobile afterwards. I have a few goals with this project. 1. To engage the 3d Coat and Blender communites 2. To share development progress on the art assets and the game 3. To work with the 3D Coat team in a similar way to the way the Blender Foundation creates film projects to drive the development of the application