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  1. Hello everyone, Here is an simple way to create an awesome Chest-Pirate-Treasure! Thanks for watching!
  2. Hello everyone, Here is an easy process to create a nice Lowpoly Skull! Thanks for watching!
  3. This is part of a serie of tutorials about a Low Poly Scenario I created for a game. Feel free to ask any questions. Thanks for watching!
  4. Hi All I've been using 3D Coat for a while now, and have to start by saying how much I love it. I'm a long time user of Blender and Cycles, but I didn't have experience of any other applications until I tried 3D Coat. The usability and almost constant improvements and additions of new features is extremely impressive. I now do all my sculpting and painting in 3D Coat because it is just so easy and intuitive compared to Blender.... Now for my actual question. Admittedly, it's as much a Blender question as it is a 3D Coat question, but I'm hoping I am not the only one using Blender for rendering creations exported from 3D Coat. I am using Blender and Cycles for rendering, and I am using the SimplePBR node which I found because other people on these 3D Coat forums have mentioned it. No-one, however, seems to have given an example of how to correctly set it up. SimplePBR has the following inputs: Albedo Specular Colour; Fresnel IOR; Roughness; Metalness; and Normal As far as I can tell, no export workflow in 3D Coat supports generating all these maps as part of the same export. Is that correct? This is what is confusing me. Can anyone give me a description of how you typically hook this up? (if you use it). What maps do you export from 3D Coat? Alternatively, is there a better alternative to SimplePBR? Note: I have seen this thread: http://3dcoat.com/forum/index.php?/topic/17212-pbr-in-blender-cycles/, but it doesn't quite seem to answer my question. Many thanks
  5. Hey everyone! I am going to release 8 Apps for iOS and Android from 2016 / 06 / 01 to 2016 / 06 / 08 (each day one app). Promotional videos are being released on the Shushustorm Youtube channel (from 2016/05/25 to 2016/05/31): https://www.youtube.com/user/shushustorm For more information, you can also visit my website: http://www.shushustorm.com Here are some screenshots: Squeaky Toys Throw da Phone One Life The apps will be available on the App Store and on Google Play: App Store developer page: https://itunes.apple.com/us/developer/stefan-dumler/id943994670 Google Play developer page: https://play.google.com/store/apps/developer?id=Stefan+Dumler And some more links for the individual apps (iOS, Android, promo-video): (Please note that, right now, not all the links are working because the videos and apps aren't fully released yet.) Squeaky Toys https://itunes.apple.com/app/squeaky-toys/id1042280182 https://play.google.com/store/apps/details?id=com.shushustorm.squeakytoys https://www.youtube.com/watch?v=NNjaSGOxfOw One Flight https://itunes.apple.com/app/one-flight/id1047858038 https://play.google.com/store/apps/details?id=com.shushustorm.oneflight https://www.youtube.com/watch?v=D_K0vxvdMIo One Life Plus https://itunes.apple.com/app/one-life/id1033008414 https://play.google.com/store/apps/details?id=com.shushustorm.onelifeplus https://www.youtube.com/watch?v=vqUxD7mnEMs Throw da Phone https://itunes.apple.com/app/throw-da-phone/id1039592315 https://play.google.com/store/apps/details?id=com.shushustorm.throwdaphone https://www.youtube.com/watch?v=1LJdsZPRkb4 hardbroken https://itunes.apple.com/app/hardbroken/id1037353659 https://play.google.com/store/apps/details?id=com.shushustorm.hardbroken https://www.youtube.com/watch?v=fBhmMPqiCTM pushle https://itunes.apple.com/app/pushle/id1013617378 https://play.google.com/store/apps/details?id=com.shushustorm.pushle https://www.youtube.com/watch?v=H41nQGTksMc One Life https://itunes.apple.com/app/one-life/id1033007854 https://play.google.com/store/apps/details?id=com.shushustorm.onelife https://www.youtube.com/watch?v=vqUxD7mnEMs Spin A Melon https://itunes.apple.com/app/spin-a-melon/id1098439453 https://play.google.com/store/apps/details?id=com.shushustorm.spinamelon https://www.youtube.com/watch?v=dI5inROmqAw As there is quite some 3D modelling going on in most of the apps, feedback would be great! I used 3D-Coat in many different ways, sometimes even for creating models that I would render in Blender to get textures to use in Unity. Best wishes, Shu
  6. Does anyone know how to export your medium-high poly voxel/surface model with vertex colour info intact - and render this model within Blender, with as near to identical results as you would find in your 3D Coat viewport? [ PBR Materials/ Colors / bump info / gloss info etc etc ] This would be great if possible - in many situations I dont need to rig or animate a model, so low poly version is unnecessary - this would speed up modelling/painting/rendering process massively!
  7. Can some one tell my what I am doing wrong? I'm using blender 2.76 and 3dcoat 4.5.16 and trying to get the applink to work. I have followed all the tutorials I can find and still nothing. can someone walk me thru the work flow Please.
  8. kurzor

    MDR-375

    From the album: Finished Works

    3d-Coat, Blender, Octane Render, Gimp

    © 2015

  9. 1 Почему при экспорте из 3D-Coat в Blender меш деформируется? Как выглядит модель в 3D-Coat А так она переноситься в Blender. Почему появляются эти острые и неровные края? 2 Почему при переносе модели с текстурами они появляются только в blender render ,а в Cycles нет? Подскажите кто знает. А если подключаются в ручную в cycles, то как? Где копать?
  10. http://blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque Seen information about this posted on the Foundry forums where it got some good reviews. http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=60807&page=58
  11. kurzor

    MDR 375

    From the album: Finished Works

    3D - Coat; Blender; Octane Render; Gimp

    © 2015 Kurzor

  12. kurzor

    Mux - Maxwell Render

    From the album: Finished Works

    Made by 3D-Coat, Maxwell Render, Blender, Gimp Turntable: https://www.youtube.com/watch?v=qbYQ89Tzd48
  13. kurzor

    Mux - 621

    From the album: Finished Works

    Made by 3D-Coat, Octane Render, Blender, Gimp Turntable: https://www.youtube.com/watch?v=qbYQ89Tzd48
  14. YarVo

    space cruiser

    From the album: YarVo

    Texturing done mainly with 3d-coat. Other work - with blender. 35900 tris. Turntable
  15. Good new for all Blender users. Some users have started to support PBR in the BGE. Sound great to me.
  16. kurzor

    KAR - Octane Render

    From the album: Finished Works

    Sculpting: 3D-Coat Modeling: Blender Render: Octane Render Turntable in 3D-Coat: https://www.youtube.com/watch?v=fyCK9RKfrlM Turntable in Octane Render: https://www.youtube.com/watch?v=QRQ_AKcb4QQ
  17. kurzor

    KAR - Maxwell Render

    From the album: Finished Works

    Sculpting: 3D-Coat Modeling: Blender Render: Maxwell Render Turntable in 3D-Coat: https://www.youtube.com/watch?v=fyCK9RKfrlM Turntable in Octane Render: https://www.youtube.com/watch?v=QRQ_AKcb4QQ
  18. Hey Everyone, I just wanted to share the announcement of a mobile game I just released. It's called Buzzle and right now it's iOS only, but will be coming to Android soon. It's a pretty cool game, with a unique concept. It's a free download, you can play the first world before you decide if you want to buy the rest. I would love to get your feedback. And spread the news! http://www.glowbuglabs.com I did the ingame art. Models, animation, and tiles. I used 3D Coat and Photoshop for doing the tiles and making sure they are seamless. I also used Blender and TVPaint. The game is done in Unity.
  19. Malo

    Sci Fi Gun

    From the album: Malo

    Sci Fi Gun. Modelling - 3d Coat Texturing - Substance Designer Render - Blender Cycles

    © Malo

  20. Hi There, I used 3DC to UV map a model ( .obj). Then I did export it in Blender. Everything is perfect and it works well. Except, I can't get the seams appear on the mesh. I mean, the mesh is unwrapped in the UV window in Blender. But nothing "drawn" on the mesh. Could someone give an hand about this please ? Thx
  21. This is a fairly detailed tutorial that follows step by step the retopology techniques I use to produce a baked low poly garment. The garment was created using 3D Coat's cloth tool so if you would like to see a tutorial that covers how to make similar items of clothing, just let me know and I'll set one up. I use blender for it's powerful modifier to achieve a task that would normally take a VERY long time without it. The results could have been cleaned up a lot more and several extra extrusion steps / subdivides put in place to ensure that it was a more usable finished result, however I believe that the finished product would work well for most games. Well, I hope you all enjoy this tutorial, I wasn't able to locate any other tutorials that cover this workflow I demonstrate and thought it's something the community could really benefit from. Thanks, Jax n.b. The video will be live in 6 Hours Time as it runs for 50 Minutes and covers all the steps from start of retopology right through to a finished baked version of the pants.
  22. Hi guys. I am posting this for help and advise. I have been modeling human characters in 3d-coat, then rendering a scene with them in blender. But i just keep noticing that my characters aren't close to real, they look more like mannequins. Am i just lacking something, or am i just fundamentally wrong?? would really appreciate some advise for this... Here are some of my recent works (hair is done with blender hair emitter) Thanks
  23. Hello guys, I have used 3D-coat for a year now, but haven't actually tried out a lot of stuff. Mainly i have only revolve around the voxel room. I have recently downloaded and tried Blender, and it was amazing to me. But I wasn't going to give up 3D-coat, and looked for ways to link them. For the first few times, I have just imported the object straight from Voxel room, (usually 1 500 000 poly or above), and it is terrible to work with in Blender. I found out that i should autopo the model before hand, which i tried, but though the model turn out fine in the paint room, after exporting into Blender it was horrible. I tried UV mapping the model myself, but it didn't change a thing. What am I doing wrong? Really appreciate some help... T_T Model in the paint room which looks fine I only got the default and i didnt save the UV map i did, cuz it made no difference Model in Blender with the deformed mesh circled
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