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Showing results for tags 'blender'.
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Hello, I'm new to 3d coat and i've been doing some retopology to my head mesh which i've imported from my scanner. while doing the retopology I used the symetry option and when i've unwrapped it it was just half of the face and when I tried to export it to blender it was the same. what should i do in order to get a full head unwraped either in 3d coat or blender? does it have to do with using symetry? if it does how can i avoid it and still not retopology the all mesh by hand? would appreciate any advice . Thank you.
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Here is the process of creating a Octopus Walking Cycle for the more curious ones!
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Hi everyone, Here is a tutorial for those who are curious and want to start animating in Blender. You can find the other parts in my channel. Thanks!
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Here is the process of creating a low poly skeleton and making sure we get the most important features of each bone. Thanks For Watching!
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An Octopus Rig - Part 02 (Eyes Shape Keys)
Gabriel Aguiar posted a topic in CG & Hardware Discussion
Hi everyone, Here is a tutorial for those who are curious and want to start animating in Blender. You can find the part 01 in my channel. Thanks! -
Hello everyone, Here is an simple way to create an awesome Chest-Pirate-Treasure! Thanks for watching!
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Hello everyone, Here is an easy process to create a nice Lowpoly Skull! Thanks for watching!
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- low poly
- game asset
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This is part of a serie of tutorials about a Low Poly Scenario I created for a game. Feel free to ask any questions. Thanks for watching!
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- game assets
- modeling
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Hi All I've been using 3D Coat for a while now, and have to start by saying how much I love it. I'm a long time user of Blender and Cycles, but I didn't have experience of any other applications until I tried 3D Coat. The usability and almost constant improvements and additions of new features is extremely impressive. I now do all my sculpting and painting in 3D Coat because it is just so easy and intuitive compared to Blender.... Now for my actual question. Admittedly, it's as much a Blender question as it is a 3D Coat question, but I'm hoping I am not the only one using Blender for rendering creations exported from 3D Coat. I am using Blender and Cycles for rendering, and I am using the SimplePBR node which I found because other people on these 3D Coat forums have mentioned it. No-one, however, seems to have given an example of how to correctly set it up. SimplePBR has the following inputs: Albedo Specular Colour; Fresnel IOR; Roughness; Metalness; and Normal As far as I can tell, no export workflow in 3D Coat supports generating all these maps as part of the same export. Is that correct? This is what is confusing me. Can anyone give me a description of how you typically hook this up? (if you use it). What maps do you export from 3D Coat? Alternatively, is there a better alternative to SimplePBR? Note: I have seen this thread: http://3dcoat.com/forum/index.php?/topic/17212-pbr-in-blender-cycles/, but it doesn't quite seem to answer my question. Many thanks
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Hey everyone! I am going to release 8 Apps for iOS and Android from 2016 / 06 / 01 to 2016 / 06 / 08 (each day one app). Promotional videos are being released on the Shushustorm Youtube channel (from 2016/05/25 to 2016/05/31): https://www.youtube.com/user/shushustorm For more information, you can also visit my website: http://www.shushustorm.com Here are some screenshots: Squeaky Toys Throw da Phone One Life The apps will be available on the App Store and on Google Play: App Store developer page: https://itunes.apple.com/us/developer/stefan-dumler/id943994670 Google Play developer page: https://play.google.com/store/apps/developer?id=Stefan+Dumler And some more links for the individual apps (iOS, Android, promo-video): (Please note that, right now, not all the links are working because the videos and apps aren't fully released yet.) Squeaky Toys https://itunes.apple.com/app/squeaky-toys/id1042280182 https://play.google.com/store/apps/details?id=com.shushustorm.squeakytoys https://www.youtube.com/watch?v=NNjaSGOxfOw One Flight https://itunes.apple.com/app/one-flight/id1047858038 https://play.google.com/store/apps/details?id=com.shushustorm.oneflight https://www.youtube.com/watch?v=D_K0vxvdMIo One Life Plus https://itunes.apple.com/app/one-life/id1033008414 https://play.google.com/store/apps/details?id=com.shushustorm.onelifeplus https://www.youtube.com/watch?v=vqUxD7mnEMs Throw da Phone https://itunes.apple.com/app/throw-da-phone/id1039592315 https://play.google.com/store/apps/details?id=com.shushustorm.throwdaphone https://www.youtube.com/watch?v=1LJdsZPRkb4 hardbroken https://itunes.apple.com/app/hardbroken/id1037353659 https://play.google.com/store/apps/details?id=com.shushustorm.hardbroken https://www.youtube.com/watch?v=fBhmMPqiCTM pushle https://itunes.apple.com/app/pushle/id1013617378 https://play.google.com/store/apps/details?id=com.shushustorm.pushle https://www.youtube.com/watch?v=H41nQGTksMc One Life https://itunes.apple.com/app/one-life/id1033007854 https://play.google.com/store/apps/details?id=com.shushustorm.onelife https://www.youtube.com/watch?v=vqUxD7mnEMs Spin A Melon https://itunes.apple.com/app/spin-a-melon/id1098439453 https://play.google.com/store/apps/details?id=com.shushustorm.spinamelon https://www.youtube.com/watch?v=dI5inROmqAw As there is quite some 3D modelling going on in most of the apps, feedback would be great! I used 3D-Coat in many different ways, sometimes even for creating models that I would render in Blender to get textures to use in Unity. Best wishes, Shu
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Does anyone know how to export your medium-high poly voxel/surface model with vertex colour info intact - and render this model within Blender, with as near to identical results as you would find in your 3D Coat viewport? [ PBR Materials/ Colors / bump info / gloss info etc etc ] This would be great if possible - in many situations I dont need to rig or animate a model, so low poly version is unnecessary - this would speed up modelling/painting/rendering process massively!
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- vertex paint
- render
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Can some one tell my what I am doing wrong? I'm using blender 2.76 and 3dcoat 4.5.16 and trying to get the applink to work. I have followed all the tutorials I can find and still nothing. can someone walk me thru the work flow Please.
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1 Почему при экспорте из 3D-Coat в Blender меш деформируется? Как выглядит модель в 3D-Coat А так она переноситься в Blender. Почему появляются эти острые и неровные края? 2 Почему при переносе модели с текстурами они появляются только в blender render ,а в Cycles нет? Подскажите кто знает. А если подключаются в ручную в cycles, то как? Где копать?
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http://blenderartists.org/forum/showthread.php?352666-Input-Custom-Blender-Setup-Silo-Maya-esque Seen information about this posted on the Foundry forums where it got some good reviews. http://community.thefoundry.co.uk/discussion/topic.aspx?f=4&t=60807&page=58
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From the album: Finished Works
Made by 3D-Coat, Maxwell Render, Blender, Gimp Turntable: https://www.youtube.com/watch?v=qbYQ89Tzd48 -
Good new for all Blender users. Some users have started to support PBR in the BGE. Sound great to me.
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From the album: Finished Works
Sculpting: 3D-Coat Modeling: Blender Render: Octane Render Turntable in 3D-Coat: https://www.youtube.com/watch?v=fyCK9RKfrlM Turntable in Octane Render: https://www.youtube.com/watch?v=QRQ_AKcb4QQ -
From the album: Finished Works
Sculpting: 3D-Coat Modeling: Blender Render: Maxwell Render Turntable in 3D-Coat: https://www.youtube.com/watch?v=fyCK9RKfrlM Turntable in Octane Render: https://www.youtube.com/watch?v=QRQ_AKcb4QQ -
Hey Everyone, I just wanted to share the announcement of a mobile game I just released. It's called Buzzle and right now it's iOS only, but will be coming to Android soon. It's a pretty cool game, with a unique concept. It's a free download, you can play the first world before you decide if you want to buy the rest. I would love to get your feedback. And spread the news! http://www.glowbuglabs.com I did the ingame art. Models, animation, and tiles. I used 3D Coat and Photoshop for doing the tiles and making sure they are seamless. I also used Blender and TVPaint. The game is done in Unity.
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Hi There, I used 3DC to UV map a model ( .obj). Then I did export it in Blender. Everything is perfect and it works well. Except, I can't get the seams appear on the mesh. I mean, the mesh is unwrapped in the UV window in Blender. But nothing "drawn" on the mesh. Could someone give an hand about this please ? Thx