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Found 1 result

  1. Ok probably most of this stuff was already posted thousand times, by other users, but here it goes again. What I find awesome: V4 seems to be much more user friendly, faster, lots of cool features. I tried version 3.x few months ago but I didn't liked it that much, but now I decide to but it. Paint system with layers is awesome! Lots of cool tools to play with. I thought I wont be able to use Voxels on my AMD ATI card but it seems to work ok. 2 Questions: a) are there subdivisions levels (or everything works on tris)? b ) will buying Nvidia benefit anything more than Voxel sculpting? Feedback: I hope that what I write below makes sense. I have been using mostrly Zbrush, Sculptris, bits of Blender. Zbrush seems to have most powerful brushes - clay tubes (and even better - clayBuildUp), everybody know that. In 3dc I found 'rapid' and 'rapid2' work similarly to claytubes (but no buildup option, or is there?). So I did some testing looking for brushes that could clean ugly bumps on model. Here is my research: Except rapid brushes, all other are not good for this task, and I find this important to get clean sculpt. So I did bit testing in zbrush to see what makes its claytubes (and other brushes) give smooth feel. And the result is - 'Imbed' option and 'Surface sample radius' are doing all the magic: Low 'Imbed' value makes the brush fill only deep holes, without affecting raised areas High 'surface Sample radius' smooths brush stroke, by averaging surface normal. So all small surface elevations are averaged and flattened. And last example of low brush "imbed' value helping smoothing surface (with one long brush stroke): So what I wish 3d Coat had: - hottest feature would be - 'buildup' option - makes brush - accumulate stroke daubs on top of each other. Really helpfull adding or subtracting geometry. Pretty please! - something like 'Imbed' parameter for brushes - something like 'Surface sample radius' for averaging surface normal - and really last thing - in Paint room - feathering of brush masking by cavity - it is bit harsh now, and I find no way to smooth it. Thanks for reading and for awesome application!
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