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  1. Like the topic suggests this post is about brush size being linked to Depth strength. Is there a way to turn this off in 3dCoat? It's been this way for as long as I can remember and for the life of me I don't know why it was conceived this way. I have up until now merely put up with it but I can't stand it any longer. Why is it this way by default and can we get it changed? This program is for the most part great and is like a swiss army knife of tools but a LOT of them are ill conceived and poorly implemented. I have posted many comments over the years complaining about a lot of them and Andrew (god bless him) has answered most of them and when he doesn't it's because he's been too busy. Sorry for the slightly ranty post but it's been bugging me for too long.
  2. ok so I have some questions! 1 .)Why does the move brush create this weird stretching effect? On the right side of this image I have used the move brush twice, if you notice the outside of the edge on the sphere is smooth and the inside is stretched. 2.) Is there any way to fix this from happening with the move brush itself? 3.) how to get good smoothing results? on the left side of the image I have merged a cylinder to a sphere and I have used the smooth brush to smooth the connecting crease. I find that the smooth brush is not strong, or powerful enough to smooth sometimes. 4.) Can you recommend any techniques for both of these issues? I'm mostly working with human anatomy sculpts and seperating or attaching limbs. thanks!
  3. https://yadi.sk/d/cl93vk_-vcVaG Used Filter Forge 4 and NeoTextureEdit.
  4. Hi there all, I'm new to 3D coat and I am attempting to do some hand painted textures. I seem to have run into an issue how ever and I'm not sure what is going on. When I attempt to paint on my model the brush has suddenly become very, blown out. Its harsh, doesnt react to pressure sensitvity, its very bright. I will load a screen shot so you can see. Any ideas on what might be going on? thanks. Tyler ( Kihea )
  5. Please unlink the values for Spacing and Jitter position. Currently if you increase the value for Jitter position you need to increase the Spacing to a ridiculously high value.
  6. not sure why tha hell they removed this great shortcut thats the kind of thing pisses me off. Now I have to hunt a very new version on the internet for a solution for a problem that was not suppose to have in the first place anyone with more luck than myself?
  7. I'm trying to draw a weld seams... So I use a Brush Tool, a Depth channel active and the Additive paint checkbox turned on. But when I draw I get a plainly extruded stroke. Is there a way so that each brush drop (tick) will be overlayed on top of the previous one? Spacing parameter in Brush options doesn't help much. I use standard round alpha, maybe that is the problem? Do I need a specific alpha for a welded seams effect? thnx
  8. Hello, I am sculpting in the voxel room and am having strange issues with my brushes. No matter what size I set them to, the actual size is like 4 times larger than the yellow circle. If I go to the paint room the sizes are right. I can make the brushes extremely small and they will sort of work, but it is extremely laggy for some reason. I have uninstalled, and performed a clean install with no luck. Any suggestions would be helpful. Thanks!
  9. Здравствуйте, обитатели форума 3D coat, недавно перешел на новую для меня версию программы 4.5.02. И заметил в новых фичах обидную проблему. Есть модель с текстурой 2048Х2048. И превью материала показывает мне такое качество: Я радостно беру кисть и получаю на выходе вот такое : И еще раз для сравнения: Прошу объяснить, из какой жопы у меня растут руки, и что я делаю не так. Вот еще UV, авторазвертка, может в ней проблемы?
  10. Hello, I just installed the trial a few days ago and I seem to have an issue with my brush strength at the beginning of each brush stroke. It's a bit hard to explain so I attached an image. Basically I have been painting this S shape, starting from top left left at constant speed/preassure and it does sometimes lag for a moment (0 or 100% preassure) until it finally gets the preassure right. I am running on a fresh install of windows 8.1 with the latest wacom drivers (Intuos pen tablet)
  11. Is there something similar to the "on brush" tool for placing objects, but that keeps the uv's of the model. I want to import textures for the models placed - This would be brilliant for adding textured details (I.E grass, tiny stones, small weeds) to a scene.
  12. Hi, can i orient my brush to camera? (for the scrape, flatten brushes...)
  13. So I have been having massive issues with 3d coat in general....the latest problem I am having is that the brush alpha is freaking out. Its as though its getting warped and pinched in certain modes so far, mostly surface and paint, it was doing it in voxel mode as well but now not anymore. I have no idea what is going on, but the results of trying to paint or sculpt with the brush alpha like that is pretty bad. Here's a pic Any ideas on whats going on and how to stop it from doing this? I have never had so many issues pop up from one program before... Any help is appreciated.
  14. Is there a brush, or a quick way, to just drip material/polygons onto an object so it looks like natural rain or blood dripping on/off the object? Only looking at creating a still image at this point, but turning it into an animation would be awesome! I'm trying to create a logo for my gaming clan that's a dog tag with blood dripping all over it. I'm not a very good artist so trying to build it manually doesn't look natural. Thanks in advance for any help. Hope you all have an awesome new year!!!
  15. I would like to see a feature where I can limit the painting of an area by the angle adjacent faces. Similar to the "ingore back faces" option in the E-panel. There should be a limiter where one could set the angle which allows or prevent the painting or modelling of the area. MeshMixer or 3ds max has this option in the face selection dialog.
  16. Trello card https://trello.com/c/faPjdiS7 Mantis http://3d-coat.com/mantis/view.php?id=1629
  17. I Have seen he more on heights and less on heights tool for per-pixel paining, however i can not see what it does, if i use a value of above zero in the height scale box, it paints if the value is below it does not. could someone tell me how this tool works and how to use it? as for the more in cavity and less in cavity brush options, i want something that does the same but in less detail. An example of when i would want to do some good dry brushing is painting an old medieval stone wall (http://liamtart.com/wp-content/uploads/2013/04/alpine_rockwall_04.jpg) - i would want some dark low opacity color in the deep parts of the wall (where the stones would have shadow if you baked it) and maybe some green tundra/lichen and light color on the sticky out parts of the stones of the wall with a little more specularity. this is the sort of result the dry-brushing would give http://liamtart.com/wp-content/uploads/2013/04/alpine_rockwall_03.jpg Can anyone suggest what i should do?
  18. I'm trying to move vertices around in the "Retopo room" Not going well. The Z-Bias and "Additional Excursion" work fine. When I select brush and move over vertices nothing happens. I tried selecting vertices-faces-edges then click brush, the selection dissappears. ?
  19. Anyone else notice that the bigger the brush size is in the Voxel room, the slower the reaction time of the strokes? I'm sure it has something to do with the amount of voxels being changed at one time, but is this likely to be improved?
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