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Found 3 results

  1. My friend is having this issue when trying to calculate occlusion where it comes out pixelated. However when I did the exact same process (we triple checked) with the exact same model it's completely normal. They tried updating drivers and still does not work. Is there a way to fix this?
  2. Every time I calculate occlusion, the tool seems to ignore the same 4 objects (hat, dress, cloak, & gemstone). It's working perfectly on the other objects, but I can't seem to change the parameters in a way that gives me a different result. I've tried googling this issue for a few days and haven't found anything, so I thought I'd make my own post. Thanks for any help
  3. I'm having trouble generating a quality occlusion layer. I tried different settings in the dialogue box that pops up under Calculate Occlusion. Ultimately, generating different results but none are the desired result. I'm getting a triangular artifact effect instead of smooth shading. I've attached a pic. Maybe someone out there has run into the same problem? Thanks in advance!
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