Hello,
I have been having trouble with a certain aspect of the sculpting tools because I am used to drawing and being able to draw using many strokes ( to adjust my hand or whatever).
In 3D sculpting it is even more important because sometimes you are trying to draw something that is not on a flat plane ( it wraps around something for example) and thus you have to change your camera angle to be able to see where you are drawing.
To to this (as far as I know) you have to lift up your stroke, change the angle, and then continue the line with another stroke.
The problem this creates for me is illustrated below. If you lift your pen or want to draw something that isn't one continuous line, when you replace your pen at the point where you left off, it will either create a bump (when adding) or a divot (when subtracting) at that point. I assume this is because the brush adds or subtracts a fixed amount of...material... based on the height of where you clicked and the depth you have the brush set at.
My question is, how can I create a seamlessly flowing line without having to draw it in one continuous stroke?
Thanks,
ElSte17