Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'cgtrader'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements and new feature demos
    • New Releases, Bugs Reports & Development Discussion
    • Linux Releases
    • 3DCoat AppLinks
    • Feature requests
  • 3DCoat
    • General 3DCoat
    • Tutorials
    • Coding scripts & plugins
    • SOS! If you need urgent help for 3DCoat
  • Community
    • CG & Hardware Discussion
    • Content exchange
    • Artwork & Contest
  • International
    • Brazil Forum - falamos português
    • Chinese forum - 3DCoat用户讨论组
    • Japanese forum - 日本のフォーラム
    • German Forum - Man spricht Deutsch
    • French Forum - Forum Francophone
    • Russian Forum
  • 3DC's Topics
  • 3DC's Tips
  • 3DC's Topics
  • 3DC's Paint
  • 3DC's Hipoly
  • 3DC's Lowpoly

Calendars

  • Community Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 3 results

  1. https://www.cgtrader.com/challenges/real-life-objects-pbr-challenge Real-life objects PBR challenge End of February marked the end of the first PBR Challenge organized by CGTrader, and we must say that some really amazing artwork was brought to the competition by our community. You can check the winning entries here. We had over 660 entries, so it seems that you indeed are interested in the trend of PBR! If you still haven't experimented with Physically Based Rendering (PBR), this new challenge is just right impulse to start doing that. PBR is becoming a real standard in the gaming industry, so to meet the needs of game developers, those interested in that market will likely have to adjust at some point. This PBR challenge does not have very specific category restrictions, just this time we want to focus on real-life objects objects - furniture, plants, architecture, tools, electronics - just look around your physical environment and get to work. We love the creative 3D artwork you publish on CGTrader, but this time no sci-fi content is allowed. And yes, PBR textures is a must! Our friends at Quixel, Marmoset, 3D-Coat and Dosch Design are joining in this competition, providing some great prizes, and CGTrader is throwing in a $500 in cash for the winners.
  2. PBR Challenge New year comes with a new challenge - and it's a big one. PBR keeps on getting bigger and setting trends in 3D world. If you still haven't caught up with Physically Based Rendering, 2017 is a very good time to do just that - and this competition should give a little nudge to start creating content that is fast-becoming a real standard in the gaming industry. In case you're interested in trying out PBR, getting better with it, or just have a competitive mindset, the challenge will be suitable for you. The PBR challenge is a competition for game-ready models, but there is no category restriction - if the model is below 50 000 polygons and is PBR textured - you're in! Our friends at Allegorithmic, 3D-Coat and Marmoset are joining in this competition, providing some great prizes for PBR rendering - and CGTrader is throwing in a $1000 in cash for the winners. Now, get the new-year hangover off your head, get back to modeling, and make something memorable to come out on top in this competition! In case you need an explanation on PBR, take a look at the comprehensive PBR Guide by Allegorithmic, great tutorial on PBR theory, posted by Marmoset's founder Jeff Rusell - and the basics on PBR standards by Joe Wilson.
×
×
  • Create New...