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Showing results for tags 'channels'.
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I really like the way that Substance Painter synchronizes the 3D and 2D/UV views, and am suggesting some of what they do would be a real enhancement to the Paint room as well. 1) You can cycle among the main texture channels via a single hotkey (C) and both views show that data shading (basecolor, roughness, etc.). You can also choose these from a viewport toolbar dropdown list. 2) You can cycle among the baked mesh map channels via a single hotkey (B) and both views show that data shading (AO, Curvature, Position, etc.). You can also choose these from a viewport toolbar dropdown list. 3) Hotkeys such as focus (i.e. Shift+A, Shift+Z in the 3DC viewport) are also applied to the 2D/UV view, making it easy to re-center the view and show the full extent (in UV terms, frame the main tile).
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- 3d view
- texture map
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Painting with multiple texture channels (RGB) + displacement
deolol posted a topic in General 3DCoat
Hi 3d-coat team, just wondering if it's possible to paint multiple channels at once with a projection (e.g. R + G) but as separate components, a feature available in Mari. Alongside this, is there a way to preview displacement, similar to the displacement matcap in Zbrush or Mari's shaders. Thanks for your answers.- 2 replies
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- displacement
- rgb
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