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  1. Hi, I am new to 3d Coat and ran into an issue with baking my sculpt into the paint room. I started work by making a Basemesh (humanoid character) with UV maps in 3DS Max and imported it via the Paint UV Mapped Mesh (Per Pixel) Option. After that, I sculpted with the Auto-Subdivde in the Brush Parameters. I then started the baking process (I imported the mesh from the paint room) with Normal Maps + Flat Displacement so I could paint in 3d Coat, but every time I'm done with the outer/inner scan Depth my Mesh loses stuff and gets These weird glitches. Am i doing something wrong in the Workflow, or is my scanning not good enough for the baking process? I try to capture all the Details, but i find it impossible to capture the inside scan Depth of fingertips because it always overshoots a bit. Is there a Solution to this, or even a different way to get my sculpted Details into the paint room while keeping my UVs? I would like to show Screenshots but the Insert image from URL is not working for me.
  2. Metin Seven

    Screaming undead

    From the album: MetinSeven.nl works

    Screaming undead Sculpted in 3D-Coat, retopologized in Blender, rendered using the Cycles renderer, post-processed using PhotoScape X Pro. Inspired by a Cy L character concept. #zombies #horror #CharacterDesign #design #artwork #sculpture #3DModeling #illustration #illustrator #digital #DigitalArt #style #art #arts #arte #artist #artists #GraphicDesign #3D #3DCoat #blender #Blender3D #B3D
  3. ebitz

    The Tommyknocker Man

    Inspired by the 1993 Mini-Series "The Tommyknockers" and the Stephen King book of the same name. 3D Coat was used for painting displacement and textures. Blender was used for everything else.
  4. Metin Seven

    The light hurts

    From the album: MetinSeven.nl works

    The light hurts. Concept: Max Grecke More work: https://metinseven.nl #zombie #undead #dead #death #darkness #light #3d #b3d #3dcoat #horror #character #design #characterdesign
  5. Metin Seven

    Cute critter

    From the album: MetinSeven.nl works

    A cute cuddly critter for you to hug. Inspired by a Tooth Wu concept. More work: https://metinseven.nl #monster #rat #horror #creature #character #design #characterdesign #3d #3dcoat #b3d
  6. Metin Seven

    Krampus

    My first 3D Coat 2021 exploration. Concept: Maxim Verehin. Portfolio: https://metinseven.nl
  7. yoohasz

    young january

    From the album: 3dcoat sketches wips and final pieces

    a character design for an idea
  8. yoohasz

    no country for old men

    From the album: 3dcoat sketches wips and final pieces

    my first attempt at a semi realistic face. It was fun.
  9. yoohasz

    Korean warrior

    From the album: 3dcoat sketches wips and final pieces

    a character design for a warrior vibe
  10. yoohasz

    indian baller

    From the album: 3dcoat sketches wips and final pieces

    a piece done for Sculpt Jan. 2018
  11. davbach

    It came from below

    Hi 3DCoaters! I totally missed it to post this image here although a huge part of the creation process was done in 3DCoat! You can find a small making of at Blendernation: Behind the scenes: It came from below Hope you like it!
  12. chris_solo

    Instagram.jpg

    From the album: Chris work

  13. Taros

    Western Lady - Charakter Prototype

    From the album: Artworks

    For my collegues of Gaming Minds Studios I have created a 3D character prototype while the preproduction of their last hit Railway Empire. In the preproduction of Railway Empire we experimented with several types of Charakter styles. The Western Lady were sculpted in 3D-Coat., the textures and retopology were also done there. I transferred the model into Blender and set a very simple face rig, based on shape keys. The hair was created with Blenders hair system. The final is rendered with Blender Cycles. There was an arm rig too, but we rejected it. Even if the char went not into the final game, I like the Lady a lot and like to present it to you today. I have made some improvements in the hair style and used my CW Eye Material for her eyes. Drop me a line if you have any questions.
  14. Taros

    Windrunner Statue

    From the album: Artworks

    You maybe know my old fantasy character called Windrunner. I never really finished the figure, so it disappeared in my harddisk for a long period. In the last months I like to experiment with blender materials. So I took my old 3D-Coat sculpting and added some new materials to it, completely created in blender. The interesting about the materials is, they are completely procedural. No UVs are used. The only texture I used is the normal map for the weapon. But the Rusty Gold and the Cold Lava materials are completely procedural. The Figure and the Stones are from 3D-Coat. I added the teeth and the foundation in blender too. The weapon is from my free 3D-Coat tutorials on YouTube, you maybe already know. If you have any questions drop me a line.
  15. dimitribastos

    Cold Shadow

    From the album: FanArt

    Hi there! This is my last illustration project. It started in 2014 just with a clay render of the characters but I decided to rework the poses a little and then created a complete scene. It's based on the classic/cult game Cold Shadow, from the 90's. Hope you like it. Will upload more images soon. :)
  16. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  17. dimitribastos

    Black Squad Captain

    From the album: Characters

    Hey, guys. Long time no see! I just want to share my latest project: The Black Squad Captain. I used Modo and 3D-Coat. I tried to paint the entire face and I'm satisfied with the final result. Hope you like it! :) Cheers, Dimitri
  18. Wojtek Kapusta

    Raven's Shadow

    From the album: Wojtek Kapusta - finished works

    Character concept done for Grey Skies game project.
  19. Payam

    PT - 800

    From the album: Sci Fi Concept

    One of my first 3D Coat texturing test work with 3D coat 30 day trial !
  20. Hello, im building a character in cinema 4d which i will be rigged in the same program. I recently bought 3Dcoat which i want to unwrap and sculpt the character, but the base shape will be build in cinema4D. Im not sure of what the best workflow would be. Is this a good way to work; Model "low poly" with subD in cinema4D and rig that. Then sculpt and export displacement map or normal map for the details? Thanks!
  21. dimitribastos

    PlanetExplorer1-close1.png

    From the album: FanArt

    This is a personal project inspired by the classic game Mega Man. The concept is by myself. Hope you like it!
  22. drate

    skull3.jpg

    From the album: Artworks

    Nearly completely done in 3d-Coat & Photoshop including rendering.
  23. dimitribastos

    The Great Evil Witch

    From the album: Monster Bash

    This illustration is part of a bigger project called Monster Bash. Actually this is the first one: The Great Evil Witch from the Dark Forest. Hope to share more with you soon!
  24. Hello All! For those of you already on Pluralsight/Digital Tutors or those of you who might want to be, I recently had a 4 1/2 hour course covering some techniques in Character Sculpting published. If you want, please take a look at the course overview below: 3d-coat-character-concept-sculpting-techniques One thing that is different about it is that it covers a way of taking the voxel/surface sculpt directly to Cura to 3D print. In my case it is a Lulzbot TAZ 5 3d printer, but the techniques could apply to other printers as well. Excelsior! Eric Kunzendorf
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