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Found 1 result

  1. OK, I've created a multi-subobject Voxel asset, retopologized each, painted each, and now I want all the textures and subobjects combined. I can do this in Max, Photoshop, etc. but I'm trying to determine if there is a way to get this done in 3DC, thereby skipping a bunch of steps. I can see that the UV islands are placed appropriately already, but I don't know how to combine the texture maps together and to also get the assets out as one combined object. Is there a way to do this in 3DC?
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