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Showing results for tags 'conceptart'.
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Hello everyone, Recently I have discovered this great app and want to share my first project using 3D Coat as a main modeling tool. Personal piece with an emphasis to tell a narrative. Based on a miniature toy style. Most of this stuff is full 3D with some minor adjustments in Photoshop. Edgaras Cernikas Freelance Concept Artist edgarascernikas.com
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From the album: Fuad
Hey guys here's my recent hybrids modeled in 3d-coat and rendered in keyshot, hope you like it .© Fuad-15
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Hi! My name is Wojtek. Not so long time ago I started my 3D journey... started with 3d coat... (Jama Jurabaev's Intro to 3D Concept Art at learnsquared.com) Actually I work as a graphic designer, sometimes as concept artist. I would like to share some of my 3d coat wips and works here... Wojtek
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Hey guys, New here! Just thought I'd share some of my experimental stuff in 3D-Coat, and hope to get some critique / feedback! I'm experimenting with a good workflow using 3D elements to be incorporated into 2D concept work, and trying to achieve a movie still quality style. So I'd love to have any feedback you guys have! Hope you like the work so far! Mohzart
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From the album: Concept art for dark fantasy movie
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My first sketch in 3d-coat with a new 2d-paint voxel tool mode in version 4.26 which give you opportunity to paint your 3d sculpts in 3d space. It is very fun! And of course I tested a new Renderman v21 which integrated in this version. I spent an one hour for this picture. P.S. Renderman will be available soon in the official beta. Happy viewing!
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From the album: Sci Fi Concept
One of my first 3D Coat texturing test work with 3D coat 30 day trial ! -
From the album: Macalabs Sketch Dump
Here I tried to apply at once some of the techniques I've learned from studying 3dcoat, from the alike of Dmitriy Rabochiy (workflow for adding details with normal maps ) Fuad Quaderi, plus other tips scrapped from the internet. I'm still trying to optimise the whole workflow for quick concept art iteration. So far it can be summarized as follow: 1 Rough sculpt in 3dcoat (voxel mode) then 2 Surface mode for medium details, decimation then obj to retopo room 4 Topology(this is currently a big performace bottleneck as I can't retopo manually every model I sculpt and autopo gives decent result only with simple geometry as this ship 5 Apply UV go to paint room and add detail/paint with normal maps and PBR materials, once happy 6 Export new obj plus texture to Keyshot (or marmoset Toolbag) 7 Adjust lighting setup in Keyshot (or renderer of choice) then 8 To Photoshop if needed for retouching or painting or done Keeping in mind that I'm doing this from the perspective of a concept artist, does anybody on this group have any hints on how to improve this workflow? Better sculpting details or painting them with normals? And so forth. Keep in mind that the model doesn't have to be game ready, but looking as good as it can in the fastest time possible, so that art directors can have a look at it. Cheers, M-
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From the album: Macalabs Sketch Dump
Another render with 3D Coat PBR-
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From the album: Macalabs Sketch Dump
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From the album: Macalabs Sketch Dump
3D Coat inner PBR render.-
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From the album: Macalabs Sketch Dump
Marmoset test render.-
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From the album: Macalabs Sketch Dump
Keyshot renders of this practice sculpt I did.-
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Hello folks, I'm new here. My name's Marco I'm a freelance concept artist and a super newbie 3d entusiast. Wanted to share my discovery path while learning this wonderful software. M
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From the album: Macalabs Sketch Dump
This is the final result, rendered in Keyshot and painted over in Photoshop, now onto other shores I go :P -
From the album: Macalabs Sketch Dump
Some test renders done in Keyshot -
From the album: Macalabs Sketch Dump
Finally completed this exercise mech for the learnsquared course. Will post some keyshot renders soon. M -
From the album: Macalabs Sketch Dump
Orthographic views. M.-
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From the album: Macalabs Sketch Dump
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From the album: Macalabs Sketch Dump
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