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Showing results for tags 'creature'.
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My first sketch in 3d-coat with a new 2d-paint voxel tool mode in version 4.26 which give you opportunity to paint your 3d sculpts in 3d space. It is very fun! And of course I tested a new Renderman v21 which integrated in this version. I spent an one hour for this picture. P.S. Renderman will be available soon in the official beta. Happy viewing!
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First crack at an octopus-type creature...this is just a screenshot of a real-time render done from within 3DCoat using the AWESOME PBR materials.
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From the album: Macalabs Sketch Dump
Another render with 3D Coat PBR-
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From the album: Macalabs Sketch Dump
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From the album: Macalabs Sketch Dump
3D Coat inner PBR render.-
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From the album: Macalabs Sketch Dump
Marmoset test render.-
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From the album: Macalabs Sketch Dump
Keyshot renders of this practice sculpt I did.-
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Hello, everyone I am new here. I just started using 3D Coat a few months back and in my opinion it's a fantastic software. Here's a sculpt I did with it. Did the retopology in 3D Coat too and rigged in Maya Hope you like it. Cheers. [/IMG] [][/IMG] [/IMG] [/IMG] [/IMG] [/IMG]
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From the album: Macalabs Sketch Dump
Just me messing around in 3dcoat, playing with some cheesy lighting setup and learning a lot in the process:P -
From the album: Crite
A Crite from the "Critters" movies (New Line Cinema, 1986/1988/1991/1992) Final contribution to 3D-Coat Challenge #11: Hairy Creature (with hair done without a fur system or instancing). Fur consists of 283 hand-painted poly sheets manually distributed over the creature's body.© ©2015 Artur Julian Żarek
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Hairy Creature. A common product output in the CG world with large investment in developer time and effort in the production of hair/fur systems. But does the algorithm control the art or can artists produce great "hairy" work without vast computational tools? Lets find out. Rules: 1. Model a hairy creature (any type and style: real or imagined) and paint (any method) in 3D Coat. Hair effect generated by real geometry or paint. Image texturing acceptable from other software (photoshop, etc.) as part of Paint Room processing but should not be used to post process a final render for more or less hair effect. 2. Render in outside renderer if desired but do not use outside particle system or instancing system to produce hair effect. 3. Post WIP early and often. Mark final render or final screen shot as "Final Version". 4. Challenge begins: 16.08.2015, deadline: 23:59, 26.09.2015 Enjoy. BK ------------------------------------------------------------------------- FINALIST ajz3d benk BringItBack carlosan Michaelgdrs
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From the album: Crite
A Crite from the "Critters" movies (New Line Cinema, 1986/1988/1991/1992). Close-up shot of my final contribution to 3D-Coat Challenge #11: Hairy Creature (with hair done without a fur system or instancing).© ©2015 Artur Julian Żarek
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From the album: Character Animation & Modeling
Morgan Mascot Creature Character Modeling by GameYan Studio© GameYan Studio
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Sea to air creature. Almost ready for retopo. I'm still having trouble with smoothing in some areas which you can notice. Is there a certain mode or brush that are favorites for these issues?
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From the album: Psionic's finished images
Created entirely in 3D Coat with a little Photoshop touch up at the end for the fine details ;-)© Psionic Games