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Showing results for tags 'curvature map'.
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Hi all.. mediocre texturerer here so somewhat on the amateur side.. As you can see the attached image is a part to a model I've downloaded. Its triangulated to which I've unwrapped it myself in 3ds Max, though when imported into 3D Coat & apply a preset texture, the curvature map, calculates every triangulated edge & not just the physical corner edges. I have considered retopology but then I'd have to re-unwrap again which is more time consuming.. Is retopology the only solution around this?.. Thanks in advance...
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- triangle
- triangulated
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I'm having Curvature maps issues with the latest build. Not sure if the mesh has some errors. This is what my map looks like in the texture Editor view. Clearly it has a zero to 100% stuffup from top to bottom in uv space. I'm using defaults when creating the map. Has anyone seen this before.
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Hi there! At first, my curvature map was correct. Then, later on the texturing process, I decided to calculate it again in order to evaluate the new depth layers. Now, the curvature map have these thin vertical lines all over the textures. Don't know what happened. If it helps, I used Edit Projections in External Editor some time down the pipeline. Same results on 4.7.27 and .26
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- per pixel painting
- painting
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