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Showing results for tags 'curve tool'.
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Hi everyone, I'm facing an issue with the Curves Tool in the latest version of 3DCoat (Voxel Sculpting Room). I’m using the Curves tool to draw — everything works fine while I’m in the Curve Tool. But as soon as I switch to another tool, the generated mesh disappears. Even if I press "Apply", the curve turns grey and the shape is gone the moment I leave the Curve tool. It doesn’t get baked into the current sculpt layer, and nothing appears in the Sculpt Tree either. I tried checking if it was created as a separate layer, but still nothing visible. What I need is: To keep the curve-generated shape as part of my geometry (voxel or surface, either is fine) Be able to switch tools after "Apply" without losing the mesh Ideally, even merge it into the active sculpt layer if needed Is there something I’m missing? Do I need to enable a specific setting for the curve mesh to stay in the scene? Would love any guidance, thanks! https://jumpshare.com/s/nqQ0YOZwgtqBY9FkRr3e Best, Nikon
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Do any tricks exist for transforming selected point groups of a curve (created with a Curve tool)? I had to alter my sculpture a bit, and now need to move this knot into a new position without touching the rest of the points. However, I can't figure out how. I don't want to type-in new point positions into Edit Points window - that would be too much of a guesswork and trial and error. There must be a simpler way of doing it.
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- Curve Tool
- Sculpt Room
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