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Found 2 results

  1. I have noticed with a mesh I import with bad geo, decimate does not help much, but when I tried enable proxy with Decimate 16x, it made a much nicer topology(lost detail aside). Unfortunately I cannot seem to replicate this proxy decimation(decimate 16M mesh to 1M is not same results). I can use the clean clay brush and manually get similar result, but would like this decimation approach proxy feature uses vs current decimation method.
  2. is there a way to auto decimate objects. i have a scene with about 200 object and i cant imagine painting decimation on them and waiting for retopo will be a nightmare too. i lose too much detail merging them and my machine hangs if i just try to export them as a mega obj. ideally you could decimate while maintaining important edge detail then export..i guess this si kind of like decimation master idea ...does that exist in The Coat
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