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Showing results for tags 'details'.
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Hello, Since I have experience with ZBrush, I wanted to ask if there's a similar workflow in 3DCoat to "Project All" for transferring high-resolution details onto a low-poly model. In ZBrush, the process involves duplicating the mesh, reducing the polygon count, and then using the "Project All" button to apply the details. Does 3DCoat offer a comparable method? Thanks!
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textures 550 Alpha Detail Texture Maps (FREE EDITION INCLUDED)
Miljan Bojovic posted a topic in Marketplace
Hi everyone, I’m excited to share my 550 Alpha Detail Texture Pack, available in multiple resolutions to suit different needs and budgets. Whether you’re looking for the highest quality at 4096x4096 or a more compact option, I’ve included various resolutions—plus a free edition. The free edition serves a dual purpose: it makes the pack more accessible and allows you to preview all the textures before deciding on a higher-resolution version. I hope you find this pack helpful for your projects. 512x512 (FREE EDITION) 1024x1024 2048x2048 4096x4096 Enjoy and feel free to share your thoughts! -
Smart Materials - View: Icons, small, medium, details...
fractionalist posted a topic in General 3DCoat
See illustration: Problem is you turn off TOOL TIPS and the info on the Smart Material vanishes. Wish the highlight on the Selected Smart Material were 'blue' instead of white.-
- smart materials
- icons
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place uv mapped models by brush?
worldcrafter posted a topic in SOS! If you need urgent help for 3DCoat
Is there something similar to the "on brush" tool for placing objects, but that keeps the uv's of the model. I want to import textures for the models placed - This would be brilliant for adding textured details (I.E grass, tiny stones, small weeds) to a scene.