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Found 3 results

  1. Hello, Since I have experience with ZBrush, I wanted to ask if there's a similar workflow in 3DCoat to "Project All" for transferring high-resolution details onto a low-poly model. In ZBrush, the process involves duplicating the mesh, reducing the polygon count, and then using the "Project All" button to apply the details. Does 3DCoat offer a comparable method? Thanks!
  2. See illustration: Problem is you turn off TOOL TIPS and the info on the Smart Material vanishes. Wish the highlight on the Selected Smart Material were 'blue' instead of white.
  3. Is there something similar to the "on brush" tool for placing objects, but that keeps the uv's of the model. I want to import textures for the models placed - This would be brilliant for adding textured details (I.E grass, tiny stones, small weeds) to a scene.
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