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Found 2 results

  1. https://sketchfab.com/models/843db21bdaac4829ac892e1506b9b8e3 Hello 3D-Coat forums! This is my first time attempting PBR ever and I decided to try it in 3D-Coat since I already owned it and sketchfab recently supported exporting from 3D-Coat. I learned a lot along the way about how to make layered smart materials and how the whole PBR process works. For instance, I was confused that when uploading to sketchfab there was only one material for the whole model! So to solve that I separated my model's parts into similar metal/roughness and then split it into 3 UV maps, one for high metalness/high roughness, one for high metalness/low roughness, etc. This worked and that's the model you see on sketchfab, but this was before I knew what metalness/roughness maps were, so it was complete overkill and I'll know not to do that again, I was just used to having multiple materials for different parts of the object. It was also tricky learning the ins and outs of smart materials and how to mask certain layers and get things like rust to appear where you wanted, at first I made layer masks to explicitly select where materials went but this was limiting and also before I knew to turn off albedo tolerance in the paint bucket tool. Overall I'm happy with how it turned out though I know it could always be better, hopefully my next PBR model in 3D-Coat will reflect that. Thanks for checking this out and let me know what you think. Maps: Metalness Roughness
  2. Hey Guys, I just made a new tutorial on Dinosaur Detailing and Normal/Displacement Maps. --------------------------------------------------------------------------------------------------------------------------- 3D Coat 4.1- Volume #13-Dinosaur Detailing I-Normal and Displacement Maps-by Adam Gibson In this thirteenth video volume of 24 volumes 3D Instructor Adam Gibson goes through a fun project based tutorial on how to add detail through Normal and Displacement maps onto a Giganatosaurus dinosaur in 3D Coat Version 4.1. A great tutorial for beginners and those who want to create their own Jurassic Park. http://www.learn3dsoftware.com/3dc_4_vol_13_dinosaur_detailing_I.htm Table of Contents for Volume #13 Chapter 1- Intro Chapter 2- Lightwave Model Review in Lightwave 11.6 Chapter 3- How to Import Mesh Layers and UVs into 3D Coat Chapter 4- How Set-Up Alpha Brushes for Creating Scales and Creatng your Own Alpha Brushes Chapter 5- Creating Body Scales Chapter 6- Creating Tail Scales Chapter 7- How to Fix and Touch Up Bad Scales Chapter 8- Creating Arm and Finger Scales Chapter 9- Head Detailing (Part One) Chapter 10- Head Detailing (Part Two) Chapter 11- Gum Detailing Chapter 12- Gum Detail Review Chapter 13- Horn Detail Chapter 14- Exporting Model and Maps from 3D Coat Chapter 15- Checking the Normal Maps in Lightwave in VPR Mode Chapter 16- Connecting Displacement Map Node and Final Running Time: 3 hrs. 15 mins. High Quality (Screen-Res 1920 x 1080 pixels) Video Format: MP4 (.mp4) Level: Beginner
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