Jump to content
3DCoat Forums

Search the Community

Showing results for tags 'duplicate'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General 3DCoat
    • Announcements
    • General 3DCoat
    • Releases, Bugs & Development Discussion
    • 3DCoat AppLinks testing
    • 3D Printing
    • CG & Hardware Discussion
    • Feature requests
  • Tutorials and Support
    • Tips and Tricks
    • Tutorials and new feature demos
    • SOS! Only for urgent help
  • Resources & Development
    • Content exchange
    • Coding scripts & plugins
  • Artwork & Contest
    • Finished Projects
    • Official Contest
    • Member Contests
  • Russian Forum
    • 3d Coat
    • Поддержка
    • WIP
    • Уроки
    • Предложения, вопросы
  • French Forum - Forum Francophone
    • Questions relatives au Forum Francophone
    • Discussions sur 3DCoat
    • Tutoriaux
    • WIP Travaux en cours
    • Galerie Travaux Terminés
    • Hors Sujets et Créations numériques 3D / 2D associées
  • German Forum - Man spricht Deutsch
    • Fragen und Antworten zu 3D Coat
    • Tutorials
    • Stellenanzeigen
  • Japanese forum - 日本のフォーラム
    • General discussion
    • Text translation
  • Chinese forum - 3DCoat用户讨论组
    • General discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Google+


YouTube


Vimeo


Facebook


Location


Interests

Found 2 results

  1. I'm starting to get a bit more familiarised with how 3dcoat works. I'm just wondering, how does one duplicate an object from the paint room? Let's say I've already sculpted an object in the sculpt room, bring it to the retopology room to retopologise it, and then bake it to paint. One way I figured out is to bring the retop mesh to the sculpt room and duplicate it in the sculpt room, but what if I just made a small change, for example, add a hole to one part of it. Is there a way to copy the same retop mesh and keep the same uv maps without having to retopologise the new duplicated mesh?
  2. There have been a number of times where I've made a copy of something in the Voxel Room that I need to retopo both pieces for, but I have no easy way to duplicate the retopo mesh for, as they're turned facing each other. It would be great to have duplicate retopo layer and mirror options.
×
×
  • Create New...