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Showing results for tags 'editor'.
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NODES: Replace 'Mapping' with 'XYZ Sliders'
fractionalist posted a topic in CG & Hardware Discussion
Replacing the MAPPING node with several 'XYZ Vector Slider' nodes - would be helpful - give more finite control if it were possible to configure the maximum-minimum values with an IMPUT data-value at each end of the slider. See attachment: Replace XYZ -
Hello friends! Someone is having problems with the Edit Projections in Ext Editor ??? I'm using the latest beta version 4.5.39. (Windows 7 64 bit) When I use the option to Edit Projections in Ext. Editor and selecting any kind of scale or not (image 01_Capture_coat.jpeg), and send to my external editor program like Krita or photoshop, so this file is opened automatically, you can see the captured image, that generated psd file appears quite strange, with problems, it seems corrupted (image 02_Capture_krita.JPG). The face sent is cut in the middle of the screen, not allowing any type of paint or applying textures on the transparent part checkered psd file (image 03_Capture_krita_painted.JPG), ie, the projection is only accepted half up the face when returned to 3d coat (image 04_Capture_3dCoat_projection_failed.JPG). What to do to fix this problem? I've updated my video card driver (nvidia frame 600), and current updates windows 7. I appreciate the attention and await a solution.
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It would be great as a game artist to be able to show Diffuse, Spec, AO, Wireframe and Normal Maps straight from the texture editor or some menu item that will export them in one image. What I mean is...when I'm done making an asset, regardless of the program I'm using, I have to go into each map, pull them into Photoshop and then lay them out in a way that I can show all of them in one image to display to an employer or prospective client the layout and work done. It would be super awesome to have a feature in place that would do this for me in one shot. It's a lot to ask for, but would save tons of time and would help attract more game artists to 3DC than there already are.