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I am trying to save a sculpt out as an STL file for printing. I'm working off of an 11mil triangle sculpt. When I save to STL from 3dcoat 4.9.67 it spins its wheels for like 30 minutes and is using 94% of the CPU. Eventually I force quit with no STL file being saved. When I attempt the same thing in 3dcoat 4.8.25 it spins its wheels, but is only using 17% of the CPU. So far neither result in a successful save. Any idea why the difference in CPU usage? And am i just making a mistake by trying to save to STL from an 11 mil sculpt?
After a crash, always Bug Report fails to send. I would very much like to be helpful and send them, but I always get red text "Error ocurred while sending Bug report" please, "Occurred" (past tense: occurred; past participle: occurred) I'm running4.5.40 GL64 Win I'm using Windows 7 and latest Google Chrome