Hello, everyone.
Thank you for your time. I'm not yet a 3D coat user but I do have a few questions about its features before I commit and become one and I would like to hear from people who are already using it on whether it provides some of key features I'm looking for.
1. Does it provide automatic splitting of the mesh mapping on the texture along the edges on the mesh which have faces meeting at an angle greater than a given value so that you don't have to manually define texture seams on the mesh?
1.b. Can you constrain the automatic UV mapping with regard to the amount of distortion which is acceptable so that it automatically creates seams to minimise distortion?
1.c. Can you have it automatically create seams between faces which, although not strictly adjacent are near one another, according to the incidence angle of their respective planes so it automatically splits the mesh mapping on the texture along mesh edges which are filleted or chamfered in actual geometry on the mesh?
2. When working with mesh normals, can you have it not try to average normals between faces which have an intersection angle of more than a given angle?
3. Can you have it smooth triangular meshes by creating additional vertices and triangles to soften the transition of the mesh surface between two adjacent faces whose meet angle is less than a given value?
4. Can it convert triangle only meshes to quad dominant meshes reliably and effectively so that a mesh which was originally triangles only becomes quad-dominant and the conversion is good enough to be subdividable without meaningfully altering the shape of the model?
6. Does 3D Coat support .ptex?
I would very much like to hear from anyone using 3D coat on any of the points listed above.
Please let me know.
Thank you for your time and consideration.
Laurențiu.